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<channel>
<docs>http://www.mametesters.org/</docs>
<description>MAME Testers - ISSUES</description>
<link>http://www.mametesters.org/</link>
<title>MAME Testers - ISSUES</title>
<image>
<title>MAME Testers - ISSUES</title>
<url>http://www.mametesters.org/images/mantis_logo_button.gif</url>
<link>http://www.mametesters.org/</link>
<description>MAME Testers - ISSUES</description>
</image>
<category>All</category>
<ttl>10</ttl>
<sy:updatePeriod>hourly</sy:updatePeriod>
<sy:updateFrequency>1</sy:updateFrequency>
<sy:updateBase>2010-03-14T02:11:48+00:00</sy:updateBase>
<item>
<title>03781: (trivialp) [possible] In-game EPROM tests take a ridiculous amount of time</title>
<link>http://www.mametesters.org/view.php?id=3781</link>
<description>The EPROM checksum tests in set trivialp take an incredibly long time to complete, well longer than the approximate times listed on the test screens. Compare to scrabble, where the tests complete in reasonable amounts of time rather close to the approximations given. To complete the tests in trivialp in a reasonable, but still rather long amount of time, unthrottling the game is necessary.</description>
<guid>http://www.mametesters.org/view.php?id=3781</guid>
<author>BarnacleEd &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3781#bugnotes</comments>
</item>
<item>
<title>03780: (scrabble) Video EPROM Test fails</title>
<link>http://www.mametesters.org/view.php?id=3780</link>
<description>The in-game EPROM check fails one of it's video ROMs.</description>
<guid>http://www.mametesters.org/view.php?id=3780</guid>
<author>BarnacleEd &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3780#bugnotes</comments>
</item>
<item>
<title>03779: (mario.zip; suprmrio.zip) these games have issues</title>
<link>http://www.mametesters.org/view.php?id=3779</link>
<description>I only update Mame once every few years, and am exhausted when I have to track down newer versions of roms.  However this time, it is way worse than before.  The classic Mario Bros. that used to use samples, has been converted to include the samples in the main rom, however somehow in the process, not only has the entire sound of the game become muffled, the samples also somehow got messed up, for instance when mario walks, it sounds horrible!  Don't know where the quality control is at, but it's lacking.  Please put back the sampling option if this cannot be corrected.&lt;br /&gt;
&lt;br /&gt;
Next up is Vs. Super Mario Bros. which I could not get to work at all in the up to date MAME.  It doesn't error out, but actually starts to work and appears to do like a quick system check, but then just goes to a blank screen.  I have a ton of other roms that used to work, but are now erroring out due to missing items.&lt;br /&gt;
&lt;br /&gt;
I haven't tried .137 yet, but I have a feeling that at least the first problem has not been solved?&lt;br /&gt;
&lt;br /&gt;
Thanks for your time and for an amazing service that is MAME.&lt;br /&gt;
&lt;br /&gt;
Tim</description>
<guid>http://www.mametesters.org/view.php?id=3779</guid>
<author>spyhunter &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3779#bugnotes</comments>
</item>
<item>
<title>03777: (a51site4) Hang after loading via internal UI (multisession)</title>
<link>http://www.mametesters.org/view.php?id=3777</link>
<description>When loading the 2nd time via the internal UI, the game 'hangs'</description>
<guid>http://www.mametesters.org/view.php?id=3777</guid>
<author>-Misc Reporters- &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3777#bugnotes</comments>
</item>
<item>
<title>03776: (Various PC-based drivers) MESS Scroll Lock keyboard toggle has snuck in somehow</title>
<link>http://www.mametesters.org/view.php?id=3776</link>
<description>Various PC-based drivers are not responding to UI keys like Tab or Esc until you press Scroll Lock to toggle the keyboard. This is a feature from MESS that has somehow become activated for these MAME drivers, I guess because of the shared code like pckeybrd.c.</description>
<guid>http://www.mametesters.org/view.php?id=3776</guid>
<author>Justin Kerk &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3776#bugnotes</comments>
</item>
<item>
<title>03775: (primglex) Missing buttons</title>
<link>http://www.mametesters.org/view.php?id=3775</link>
<description>4 buttons are necessary. However, there are only 2.</description>
<guid>http://www.mametesters.org/view.php?id=3775</guid>
<author>Dospiyo &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3775#bugnotes</comments>
</item>
<item>
<title>03773: (deroon, tkdensho, tkdenshoa) Test mode is not available</title>
<link>http://www.mametesters.org/view.php?id=3773</link>
<description>Changed in src\drivers/tecmosys.c line 462 from&lt;br /&gt;
&lt;br /&gt;
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_SERVICE )&lt;br /&gt;
&lt;br /&gt;
to&lt;br /&gt;
&lt;br /&gt;
PORT_SERVICE_NO_TOGGLE( 0x0200, IP_ACTIVE_LOW )</description>
<guid>http://www.mametesters.org/view.php?id=3773</guid>
<author>Jerry &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3773#bugnotes</comments>
</item>
<item>
<title>03772: (winsync.c) Error when compiling with msvc 2008.</title>
<link>http://www.mametesters.org/view.php?id=3772</link>
<description>Compiling src/osd/windows/winsync.c...&lt;br /&gt;
winsync.c&lt;br /&gt;
C:\sdk\vc2008\include\intrin.h(1040) : error C2733: second C linkage of overload&lt;br /&gt;
ed function '_interlockedbittestandset' not allowed&lt;br /&gt;
        C:\sdk\vc2008\include\intrin.h(1040) : see declaration of '_interlockedb&lt;br /&gt;
ittestandset'&lt;br /&gt;
C:\sdk\vc2008\include\intrin.h(1041) : error C2733: second C linkage of overload&lt;br /&gt;
ed function '_interlockedbittestandreset' not allowed&lt;br /&gt;
        C:\sdk\vc2008\include\intrin.h(1041) : see declaration of '_interlockedb&lt;br /&gt;
ittestandreset'&lt;br /&gt;
C:\sdk\vc2008\include\intrin.h(1046) : error C2733: second C linkage of overload&lt;br /&gt;
ed function '_interlockedbittestandset64' not allowed&lt;br /&gt;
        C:\sdk\vc2008\include\intrin.h(1046) : see declaration of '_interlockedb&lt;br /&gt;
ittestandset64'&lt;br /&gt;
C:\sdk\vc2008\include\intrin.h(1047) : error C2733: second C linkage of overload&lt;br /&gt;
ed function '_interlockedbittestandreset64' not allowed&lt;br /&gt;
        C:\sdk\vc2008\include\intrin.h(1047) : see declaration of '_interlockedb&lt;br /&gt;
ittestandreset64'&lt;br /&gt;
make: *** [obj/windows/vmame64/osd/windows/winsync.o] Error 2</description>
<guid>http://www.mametesters.org/view.php?id=3772</guid>
<author>Malice &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3772#bugnotes</comments>
</item>
<item>
<title>03771: (softfloat.c) Warning when compiling with msvc 2005.</title>
<link>http://www.mametesters.org/view.php?id=3771</link>
<description>Compiling src/lib/softfloat/softfloat.c...&lt;br /&gt;
softfloat.c&lt;br /&gt;
c:\mame_source\0136\src\lib\softfloat\softfloat-specialize(159) : error C2220: w&lt;br /&gt;
arning treated as error - no 'object' file generated&lt;br /&gt;
c:\mame_source\0136\src\lib\softfloat\softfloat-specialize(159) : warning C4287:&lt;br /&gt;
 '&lt;' : unsigned/negative constant mismatch&lt;br /&gt;
c:\mame_source\0136\src\lib\softfloat\softfloat-specialize(354) : warning C4287:&lt;br /&gt;
 '&lt;=' : unsigned/negative constant mismatch&lt;br /&gt;
src\lib\softfloat\softfloat.c(455) : warning C4287: '&lt;' : unsigned/negative cons&lt;br /&gt;
tant mismatch&lt;br /&gt;
src\lib\softfloat\softfloat.c(700) : warning C4287: '&lt;' : unsigned/negative cons&lt;br /&gt;
tant mismatch&lt;br /&gt;
make: *** [obj/windows/vmame64/lib/softfloat/softfloat.o] Error 2</description>
<guid>http://www.mametesters.org/view.php?id=3771</guid>
<author>Malice &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3771#bugnotes</comments>
</item>
<item>
<title>03770: Setting 'snapname %g' does not allow snap to be saved with F12.</title>
<link>http://www.mametesters.org/view.php?id=3770</link>
<description>With recent changes, the functionality of the &quot;snapname&quot; command now fails in one specific case, using &lt;b&gt;%g&lt;/b&gt; only.  Other uses including &lt;b&gt;%g%i&lt;/b&gt;, &lt;b&gt;%i&lt;/b&gt;, &lt;b&gt;%g/%i&lt;/b&gt; all work as expected.&lt;br /&gt;
&lt;br /&gt;
Regression discovered to be 0.136u1.</description>
<guid>http://www.mametesters.org/view.php?id=3770</guid>
<author>-Misc Reporters- &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3770#bugnotes</comments>
</item>
<item>
<title>03769: (atarifb, soccer) Crowd noise too low</title>
<link>http://www.mametesters.org/view.php?id=3769</link>
<description>The background crowd noise in Atari Football and Atari Soccer is too low.&lt;br /&gt;
The volume was changed in MAME 0.123u6 from 1.0 to 0.18 (see attached driver compare).&lt;br /&gt;
Also the volume for Atari Baseball was changed (1.0 -&gt; 0.24), but this was ok - you can clearly hear it.</description>
<guid>http://www.mametesters.org/view.php?id=3769</guid>
<author>M.A.S.H. &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3769#bugnotes</comments>
</item>
<item>
<title>03768: (All sets in cidelsa.c, most sets in astrocde.c) Shifted gfx display</title>
<link>http://www.mametesters.org/view.php?id=3768</link>
<description>The screen/gfx are shifted in the astrocde.c and cidelsa.c games since MAME 0.136u3.&lt;br /&gt;
The bottom is cut off.&lt;br /&gt;
Compare the attached two screenshots of MAME 0.136u2 and 0.136u3&lt;br /&gt;
taken with IrfanView and MAME seawolf2 -window.&lt;br /&gt;
The MAME snapshots of both version are looking normal.</description>
<guid>http://www.mametesters.org/view.php?id=3768</guid>
<author>M.A.S.H. &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3768#bugnotes</comments>
</item>
<item>
<title>03767: (yujan, yuka) Games doesn't boot</title>
<link>http://www.mametesters.org/view.php?id=3767</link>
<description>yujan and yuka of the MACS driver doesn't boot/start. Works fine in MAME 0.136u3.&lt;br /&gt;
&lt;br /&gt;
What's NEW:&lt;br /&gt;
- 0.136u4: Angelo Salese removed the coin latch kludge in the MACS driver and implemented proper BIOS/Cart ROM bankswitch in the MACS driver, this improves program logic in Kisekae Mahjong.&lt;br /&gt;
&lt;br /&gt;
-  1st March 2010: Angelo Salese - Currently looking (again) at the Multi Amenity Cassette System, a Japanese Arcade System developed by I'Max in 1995. First off, I've removed the existing hacks in the driver and implemented BIOS support and basic BIOS/cart ROM bankswitch. First effect of this is improved logic in Kisekae Mahjong, that boots, runs some attract mode and it's playable until it resets in the middle of the gameplay (still investigating on it).&lt;br /&gt;
&lt;br /&gt;
I think Angelo has removed  too much hacks ;)</description>
<guid>http://www.mametesters.org/view.php?id=3767</guid>
<author>M.A.S.H. &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3767#bugnotes</comments>
</item>
<item>
<title>03766: (cartfury, roadburn, sf2049 + clones) Crash before OK</title>
<link>http://www.mametesters.org/view.php?id=3766</link>
<description>When attempting to run the set, you get to &quot;Initializing..&quot; and the crash occurs.&lt;br /&gt;
&lt;blockquote&gt;&lt;br /&gt;
Program received signal SIGSEGV, Segmentation fault.&lt;br /&gt;
0x018e978e in running_device::baseconfig (this=0x0) at src/emu/devintrf.h:447&lt;br /&gt;
447             const device_config &amp;baseconfig() const { return m_baseconfig; }&lt;br /&gt;
&lt;br /&gt;
Current language:  auto&lt;br /&gt;
The current source language is &quot;auto; currently c++&quot;.&lt;br /&gt;
(gdb) bt&lt;br /&gt;
#0  0x018e978e in running_device::baseconfig (this=0x0)&lt;br /&gt;
    at src/emu/devintrf.h:447&lt;br /&gt;
#1  0x00ddf83c in timer_device_adjust_oneshot (timer=0x0, duration=...,&lt;br /&gt;
    param=0) at src/emu/timer.c:706&lt;br /&gt;
#2  0x00732f69 in dcs_reset (machine=0x2671f0, ptr=0x0, param=0)&lt;br /&gt;
    at src/mame/audio/dcs.c:866&lt;br /&gt;
#3  0x0073419c in dcs2_init (machine=0x2671f0, dram_in_mb=4, polling_offset=0)&lt;br /&gt;
    at src/mame/audio/dcs.c:1045&lt;br /&gt;
#4  0x0071b03f in driver_init_cartfury (machine=0x2671f0)&lt;br /&gt;
    at src/mame/drivers/vegas.c:2578&lt;br /&gt;
#5  0x00dadcb1 in init_machine (machine=0x2671f0) at src/emu/mame.c:1425&lt;br /&gt;
#6  0x00daa6a2 in mame_execute (options=0x3f5d28) at src/emu/mame.c:295&lt;br /&gt;
#7  0x01016585 in cli_execute (argc=3, argv=0x3f4660, osd_options=0x2a5bcc0)&lt;br /&gt;
    at src/emu/clifront.c:176&lt;br /&gt;
#8  0x00ce6064 in utf8_main (argc=3, argv=0x3f4660)&lt;br /&gt;
    at src/osd/windows/winmain.c:318&lt;br /&gt;
#9  0x018a5a16 in wmain (argc=3, argv=0x3f3a28) at src/osd/windows/main.c:82&lt;br /&gt;
#10 0x004013d1 in __tmainCRTStartup () at ../mingw-w64-crt/crt/crtexe.c:268&lt;br /&gt;
#11 0x7c817077 in RegisterWaitForInputIdle ()&lt;br /&gt;
   from C:\WINDOWS\system32\kernel32.dll&lt;br /&gt;
#12 0x00000000 in ?? ()&lt;br /&gt;
&lt;/blockquote&gt;</description>
<guid>http://www.mametesters.org/view.php?id=3766</guid>
<author>Tafoid &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3766#bugnotes</comments>
</item>
<item>
<title>03765: (qdrmfgp2) Crash after OK</title>
<link>http://www.mametesters.org/view.php?id=3765</link>
<description>Message displays after OK and mame stops.&lt;br /&gt;
&lt;blockquote&gt;&lt;br /&gt;
timer_alloc() called after save state registration closed! (file src/mame/driver&lt;br /&gt;
s/qdrmfgp.c, line 634)&lt;br /&gt;
&lt;/blockquote&gt;</description>
<guid>http://www.mametesters.org/view.php?id=3765</guid>
<author>Tafoid &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3765#bugnotes</comments>
</item>
<item>
<title>03764: (kuniokun, kuniokunb) PCM sound base line gets shifted little by little.</title>
<link>http://www.mametesters.org/view.php?id=3764</link>
<description>PCM sound base line is dropping down little by little.&lt;br /&gt;
&lt;br /&gt;
On modern OS, this doesn't appear for some reason (difference of wav handling by unsigned or signed?, or rounding up?).</description>
<guid>http://www.mametesters.org/view.php?id=3764</guid>
<author>Jerry &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3764#bugnotes</comments>
</item>
<item>
<title>03762: (tekken and clones) Kick button does not work</title>
<link>http://www.mametesters.org/view.php?id=3762</link>
<description>Changed in src\drivers\namcos11.c line 1096 from&lt;br /&gt;
&lt;br /&gt;
PORT_MODIFY( &quot;PLAYER3&quot; )&lt;br /&gt;
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )&lt;br /&gt;
&lt;br /&gt;
PORT_MODIFY( &quot;PLAYER4&quot; )&lt;br /&gt;
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )&lt;br /&gt;
&lt;br /&gt;
to&lt;br /&gt;
&lt;br /&gt;
PORT_MODIFY( &quot;PLAYER3&quot; )&lt;br /&gt;
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )&lt;br /&gt;
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )&lt;br /&gt;
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )&lt;br /&gt;
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )&lt;br /&gt;
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 )&lt;br /&gt;
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON4 )&lt;br /&gt;
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )&lt;br /&gt;
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )&lt;br /&gt;
&lt;br /&gt;
PORT_MODIFY( &quot;PLAYER4&quot; )&lt;br /&gt;
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )&lt;br /&gt;
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )&lt;br /&gt;
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )&lt;br /&gt;
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )&lt;br /&gt;
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER( 2 )&lt;br /&gt;
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER( 2 )&lt;br /&gt;
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )&lt;br /&gt;
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )</description>
<guid>http://www.mametesters.org/view.php?id=3762</guid>
<author>Jerry &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3762#bugnotes</comments>
</item>
<item>
<title>03761: (edrandy and clones) Do not see the clouds in the background</title>
<link>http://www.mametesters.org/view.php?id=3761</link>
<description>Left:0.135u4 Right:0.136&lt;br /&gt;
&lt;br /&gt;
Changed Caveman Ninja driver to use Partial Updates for Raster Effects &lt;br /&gt;
instead of buffering scanline data [David Haywood]</description>
<guid>http://www.mametesters.org/view.php?id=3761</guid>
<author>Jerry &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3761#bugnotes</comments>
</item>
<item>
<title>03760: (xexex, xexexa, xexexj) Missing gfx effect</title>
<link>http://www.mametesters.org/view.php?id=3760</link>
<description>When you insert a coin there is an intro playing with some pictures which are shown wrong in mame&lt;br /&gt;
&lt;br /&gt;
look at this video since it's easier than to explain the effect ;)&lt;br /&gt;
&lt;br /&gt;
&lt;object width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;&lt;a href=&quot;http://www.youtube.com/v/e7YBUu4rK5s&amp;hl=en_US&amp;fs=1&amp;&quot;&gt;&lt;/param&gt;&lt;param&quot;&gt;http://www.youtube.com/v/e7YBUu4rK5s&amp;hl=en_US&amp;fs=1&amp;&quot;&gt;&lt;/param&gt;&lt;param&lt;/a&gt; name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;&lt;a href=&quot;http://www.youtube.com/v/e7YBUu4rK5s&amp;hl=en_US&amp;fs=1&amp;&quot;&quot;&gt;http://www.youtube.com/v/e7YBUu4rK5s&amp;hl=en_US&amp;fs=1&amp;&quot;&lt;/a&gt; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description>
<guid>http://www.mametesters.org/view.php?id=3760</guid>
<author>Kold666 &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3760#bugnotes</comments>
</item>
<item>
<title>03759: (gradius2, gradius2a, gradius2b, vulcan, vulcana, vulcanb) Title screen demo plays the stages in the wrong order</title>
<link>http://www.mametesters.org/view.php?id=3759</link>
<description>The attract mode title loop shows three stages with Heros Screen and History Intro in between each one.&lt;br /&gt;
&lt;br /&gt;
These are all taken from the original Japanese PCB Gradius II GOFER no Yabou on first booting the board, I tested this three times to make sure it repeats the same loop each time which it does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stage 1 Burning Heat - 1 - Player gets to the to the end of stage boss (Phoenix) and crashes into the blue flame bullet.&lt;br /&gt;
&lt;br /&gt;
Heros Screen&lt;br /&gt;
History Intro&lt;br /&gt;
&lt;br /&gt;
Stage 3 Crystal - 1 - Player crashes into a crystal chunk.&lt;br /&gt;
&lt;br /&gt;
Heros Screen&lt;br /&gt;
History Intro&lt;br /&gt;
&lt;br /&gt;
Stage 6 Maximum Speed - 1 - Player gets to end of stage boss (Big Core MkII) and then crashes into a laser.&lt;br /&gt;
&lt;br /&gt;
Heros Screen&lt;br /&gt;
History Intro&lt;br /&gt;
&lt;br /&gt;
Stage 1 Burning Heat - 2 - Player crashes into the flaming snake.&lt;br /&gt;
&lt;br /&gt;
Heros Screen&lt;br /&gt;
History Intro&lt;br /&gt;
&lt;br /&gt;
Stage 3 Crystal - 2 - Player gets to end of stage boss (Crystal Core) and then crashes into a laser.&lt;br /&gt;
&lt;br /&gt;
Heros Screen&lt;br /&gt;
History Intro&lt;br /&gt;
&lt;br /&gt;
Stage 6 Maximum Speed - 2 - Always the same as first loop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Summary...&lt;br /&gt;
&lt;br /&gt;
Stage 1 - Demo loop one always reaches the end of stage boss then on demo loop 2 crashes into the flaming snake, it then alternates between the two.&lt;br /&gt;
&lt;br /&gt;
Stage 3 - The first demo loop crashes into crystal chunk, second demo loop gets to the stage boss, then every loop after that crashes into various crystal chunks and never gets to the stage boss ever again.&lt;br /&gt;
&lt;br /&gt;
I can't see any pattern in the 28 loops I recorded.&lt;br /&gt;
&lt;br /&gt;
Stage 6 - This is always the same demo, gets to end of stage boss and crashes into laser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From what I can see by comparing the waveforms, MAME missing the first loop of the three demo stages and then the order of the demo stages is wrong to the arcade original.</description>
<guid>http://www.mametesters.org/view.php?id=3759</guid>
<author>gamestone &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3759#bugnotes</comments>
</item>
<item>
<title>03758: (qad) mame pop-up error messages regularly appear during game</title>
<link>http://www.mametesters.org/view.php?id=3758</link>
<description>During the game in exactly the same places (character select screen - and just before the characters move along the board) - messages pop up requesting to &quot;Contact MameDev&quot;.&lt;br /&gt;
&lt;br /&gt;
These errors are labeled as &quot;Layer 10&quot; and &quot;Layer 12&quot;</description>
<guid>http://www.mametesters.org/view.php?id=3758</guid>
<author>JazzX &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3758#bugnotes</comments>
</item>
<item>
<title>03757: meritm.c: broken source in mess repo</title>
<link>http://www.mametesters.org/view.php?id=3757</link>
<description>Evidently stuff gets checked into the mame repo and imported across to mess that's doesn't pass a compile test. Kinda obvious QC.</description>
<guid>http://www.mametesters.org/view.php?id=3757</guid>
<author>pingbak &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3757#bugnotes</comments>
</item>
<item>
<title>03756: (gradius2, gradius2a, gradius2b, vulcan, vulcana, vulcanb) Graphics glitch on demo screen as the Heros screen is display</title>
<link>http://www.mametesters.org/view.php?id=3756</link>
<description>Title screen loops through three different stages, stage 1, stage 3 and stage 6, with the heros screens and history intro in between each stage.&lt;br /&gt;
&lt;br /&gt;
Stage 6 Maximum Speed - when Vic Viper crashes into the Big Core MkII laser the stars turn into squares as the Ranking Screen is displayed, this does not happen on my Japanese Gradius II GOFER no Yabou arcade PCB.</description>
<guid>http://www.mametesters.org/view.php?id=3756</guid>
<author>gamestone &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3756#bugnotes</comments>
</item>
<item>
<title>03755: (soldivid) No music after loading savestate (or -autosave)</title>
<link>http://www.mametesters.org/view.php?id=3755</link>
<description>No music in the game after loading a saved state.</description>
<guid>http://www.mametesters.org/view.php?id=3755</guid>
<author>fallicanet &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3755#bugnotes</comments>
</item>
<item>
<title>03754: (scontra, scontraj) Flaws in sound emulation</title>
<link>http://www.mametesters.org/view.php?id=3754</link>
<description>There are some flaws in Super Contra's sound emulation:&lt;br /&gt;
&lt;br /&gt;
1) Sound is WAY too slow&lt;br /&gt;
2) Volume balance between the different sound chips is off(YM2151 is too silent)&lt;br /&gt;
3) Some notes from the YM2151 appear to come out wrong&lt;br /&gt;
&lt;br /&gt;
I've provided a recording of &quot;What Is This Place?&quot; from Super Contra on MAMEUI v0.136u3.  Compare that to this video of the original Super Contra arcade board(focus only on the part where &quot;What Is This Place?&quot; plays, as the rest is muffled by the sounds of button mashing):&lt;br /&gt;
&lt;br /&gt;
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<guid>http://www.mametesters.org/view.php?id=3754</guid>
<author>Ace &lt;blah@example.com&gt;</author>
<comments>http://www.mametesters.org/view.php?id=3754#bugnotes</comments>
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