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2010-09-09 14:15:02 UTC
- As of 0.139u2, some drivers and options show "16-bit EEPROM set with 8-bit data". Check 4030.
- Haze is calling for mixing issues with *SINGLE* VDP games in toaplan2.c. Check 4044.
Viewing Issue Advanced Details Jump to Notes ] [ View Source: taito_f3.c ]
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
01932 Sound Minor Always 2008-06-26 03:41 2008-06-27 05:22
Tester Qc4 View Status Public  
Assigned To Platform MAME (Official Binary)
Priority normal Resolution Bugs That Aren't Bugs OS Windows XP/Vista 32-bit
Status [?] Resolved   Driver taito_f3.c
Projection None   Version 0.125
ETA None Fixed in Version Build Normal
Summary 01932: pbobble4: No voices in Puzzle Bobble 4
Description During the game, you are supposed to hear character voice samples when you attack your opponent in versus mode or get a combo in puzzle mode. While the background sound effects are working properly, there are no voices. This has been checked in the official MAME 0.125 binary on Windows XP and in MAME32 0.106 on Windows 2000.
Steps To Reproduce Start 1P vs. Computer mode
Attack your opponent by getting a combo or dropping bubbles attached to the ones that are popped
Additional Information
Flags
Regression Version
Affected Sets pbobble4
Old BugID
Attached Files


-  Notes
User avatar (01388)
Fujix (Administrator)
2008-06-26 04:09
edited on: 2008-06-26 04:30

The Japanese version works correctly.
In American and world versions, only the character name is played at the introduction screen. All voices are found in the sound test mode, but not played in game.

Are you sure that voices are not disabled by design in these versions?

User avatar (01389)
Haze (Senior Tester)
2008-06-26 06:39

if the sound loading is the same for both I'd say it was by design.
User avatar (01400)
Fujix (Administrator)
2008-06-27 01:26

Insufficient evidence. Closed.
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