| - As of 0.139u2, some drivers and options show "16-bit EEPROM set with 8-bit data". Check 4030. - Haze is calling for mixing issues with *SINGLE* VDP games in toaplan2.c. Check 4044. |
| Viewing Issue Advanced Details [ Jump to Notes ] | [ View Source: taito_f3.c ] | ||||||||||||
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | ||||||||
| 01932 | Sound | Minor | Always | 2008-06-26 03:41 | 2008-06-27 05:22 | ||||||||
| Tester | Qc4 | View Status | Public | ||||||||||
| Assigned To | Platform | MAME (Official Binary) | |||||||||||
| Priority | normal | Resolution | Bugs That Aren't Bugs | OS | Windows XP/Vista 32-bit | ||||||||
| Status [?] | Resolved | Driver | taito_f3.c | ||||||||||
| Projection | None | Version | 0.125 | ||||||||||
| ETA | None | Fixed in Version | Build | Normal | |||||||||
| Summary | 01932: pbobble4: No voices in Puzzle Bobble 4 | ||||||||||||
| Description | During the game, you are supposed to hear character voice samples when you attack your opponent in versus mode or get a combo in puzzle mode. While the background sound effects are working properly, there are no voices. This has been checked in the official MAME 0.125 binary on Windows XP and in MAME32 0.106 on Windows 2000. | ||||||||||||
| Steps To Reproduce |
Start 1P vs. Computer mode Attack your opponent by getting a combo or dropping bubbles attached to the ones that are popped |
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| Affected Sets | pbobble4 | ||||||||||||
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Fujix (Administrator) 2008-06-26 04:09 edited on: 2008-06-26 04:30 |
The Japanese version works correctly. In American and world versions, only the character name is played at the introduction screen. All voices are found in the sound test mode, but not played in game. Are you sure that voices are not disabled by design in these versions? |
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Haze (Senior Tester) 2008-06-26 06:39 |
if the sound loading is the same for both I'd say it was by design. |
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Fujix (Administrator) 2008-06-27 01:26 |
Insufficient evidence. Closed. |