| - As of 0.139u2, some drivers and options show "16-bit EEPROM set with 8-bit data". Check 4030. - Haze is calling for mixing issues with *SINGLE* VDP games in toaplan2.c. Check 4044. |
| Viewing Issue Advanced Details [ Jump to Notes ] | [ View Source: spiders.c ] | ||||||||||||
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | ||||||||
| 03727 | Misc. | Critical (Game) | Always | 2010-02-11 09:15 | 2010-02-15 18:59 | ||||||||
| Tester | M.A.S.H. | View Status | Public | ||||||||||
| Assigned To | M.A.S.H. | Platform | MAME (Self-compiled) | ||||||||||
| Priority | normal | Resolution | Fixed | OS | Windows XP (32-bit) | ||||||||
| Status [?] | Resolved | Driver | spiders.c | ||||||||||
| Projection | None | Version | 0.136u2 | ||||||||||
| ETA | None | Fixed in Version | 0.136u4 | Build | Normal | ||||||||
| Summary | 03727: spiders: Source typo in discrete sound system | ||||||||||||
| Description |
The discrete sound system was changed in MAME 0.134u1. All Enable input were be removed from a number of discrete sound modules. The game Spiders (1981) has since this version a bad fire sound output. I compare the MAME 0.134 and 0.134u1 sources and found in the discrete sound files that all _ENABLE modules was removed like: #define DST_LOOKUP_TABLE__ENABLE DISCRETE_INPUT(0) #define DST_LOOKUP_TABLE__IN DISCRETE_INPUT(1) #define DST_LOOKUP_TABLE__SIZE DISCRETE_INPUT(2) to #define DST_LOOKUP_TABLE__IN DISCRETE_INPUT(0) #define DST_LOOKUP_TABLE__SIZE DISCRETE_INPUT(1) and the INPUT files were renumbered. But not in sound\disc_mth.c. So if you changed in emu\sound\disc_mth.c lines 1624-1626 from #define DST_ASWITCH__CTRL DISCRETE_INPUT(1) #define DST_ASWITCH__IN DISCRETE_INPUT(2) #define DST_ASWITCH__THRESHOLD DISCRETE_INPUT(3) to #define DST_ASWITCH__CTRL DISCRETE_INPUT(0) #define DST_ASWITCH__IN DISCRETE_INPUT(1) #define DST_ASWITCH__THRESHOLD DISCRETE_INPUT(2) the fire sound in Spiders sound like the old one in MAME 0.134 again. |
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| Regression Version | 0.134u1 | ||||||||||||
| Affected Sets | spiders | ||||||||||||
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Tafoid (Administrator) 2010-02-11 23:48 |
Well, here is the thing. That game had an implementation which was believed correct in 0.134. Things were changed in 0.134u1 and it was flagged, known to be inaccurate (not 100%) sound. Unless we can get some original pcb recordings, there isn't a lot I can do there. Reverting sometimes is the way to fix things, but often not. I'll acknowledge with the hope some pcb audio shows up. |