- In sync with the core source structure update, Testers has been updated with the new driver names with paths.
- The distinction by project (MAME/MESS) has been abolished. From now on, please report them as MAME's.
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8101 - 8189 / 8189
IDVersion
DriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
 01361N/AGameplayMinorResolvedFeb 20, 2008sengoku: When you play as the dog, there are certain enemies you cannot hurt with your basic claw attack at all.-Misc Reporters-
 01360N/ADIP/InputMinorClosedFeb 20, 2008ragnagrd, stakwin2: When you set the Territory DIP to USA, Player 2 cannot play/inputs do nothing.-Misc Reporters-
 01358N/AGraphicsMinorResolvedFeb 20, 2008ncommand: Glitches/flickering at top of screen expecially during intro near the game logo.Mamesick
 01354N/AGraphicsMinorResolvedFeb 20, 2008kof98, breakrev, neocup98, realbout2: If you insert a coin on the "Some winners don't use drugs" screen, will use the neogeo bios s1 tileset, not the game ones.-Misc Reporters-
 01353N/AGameplayMinorResolvedFeb 20, 2008kof2000: If you have Mai on your team, and stand still with her, your opponent will stand still too.-Misc Reporters-
 01352N/AMisc.MinorResolvedFeb 20, 2008fatfury3: Gritch of the ending with the English BIOS.Karasu
 01349N/AGameplayMinorClosedFeb 20, 2008rthunder: In the arcade you could crouch and then switch directions while crouching without standing back up.-Misc Reporters-
 01347N/AMisc.MinorResolvedFeb 20, 2008dirtfoxj: Your place in the race never changes from 1/1.-Misc Reporters-
 01344N/ADIP/InputMajorResolvedFeb 20, 2008clowns: Blank screen by changing the coinage dip.gregf
 01343N/ASoundMinorResolvedFeb 20, 2008MSM5205 sound emulation: The screams in some games uses this chip and the sound is extremely distorted.-Misc Reporters-
 01342N/AMisc.MinorResolvedFeb 20, 2008mrdu: Diamonds give an absurd number of credits and appears very seldom compared to the parent.-Misc Reporters-
 01341N/AGameplayMinorResolvedFeb 20, 2008momoko: You go DOWN on an "invisible" escalator!-Misc Reporters-
 013381N/AGraphicsMinorResolvedFeb 19, 2008mk3, umk3: Some backgrounds have problems when the screen fades.-Misc Reporters-
 013371N/AGraphicsMinorResolvedFeb 19, 2008umk3: On Kitana's profile screen, she has a black line under her eye.-Misc Reporters-
 013361N/AGraphicsMinorResolvedFeb 19, 2008umk3: On Reptile's profile screen, he looks like he has a "hole" in his hand.-Misc Reporters-
 013352N/AGraphicsMinorResolvedFeb 19, 2008umk3: In the cave level, there's a few tiles missing in the background.-Misc Reporters-
 01333N/AGraphicsMinorResolvedFeb 19, 2008mk3, umk3: If Kabal is sweeped and that sweep is the last attack, he lies down in the wrong frame.-Misc Reporters-
 01332N/ACrash/FreezeCritical (emulation)ResolvedFeb 19, 2008mk3: When in the test menu, if you enter the hardware info section you will not be able to exit.-Misc Reporters-
 01331N/ASoundMinorResolvedFeb 19, 2008mk2: when you insert a coin during the attract mode the sound doesn't play.-Misc Reporters-
 013301N/AGraphicsMinorResolvedFeb 19, 2008mk2: In the battle plan screen, the bottom 1/16th of the furthest background layer is missing-Misc Reporters-
 01329N/ASoundMinorResolvedFeb 19, 2008mk2: If you let attract mode run through 3 complete times. there will be no sound on the 4th and after.-Misc Reporters-
 013281N/AGraphicsMinorResolvedFeb 19, 2008tron: During the tank stage, a square sprite appears on the far right on the top.-Misc Reporters-
 01326N/ADIP/InputMinorResolved (stephh)Feb 19, 2008madcrash: The extra lives don't fit the "Bonus Life" Dip Switch when you set the "Occurence" Dip Switch to "1st, 2nd then every 2nd".-Misc Reporters-
 01324N/ACrash/FreezeCritical (emulation)ResolvedFeb 19, 2008masao: The mario bootleg masao locks up at the start of Phase 16.-Misc Reporters-
 01323N/AGraphicsMinorResolvedFeb 19, 2008mario: A strange line is present in attract mode when "mario bros" scroll down.robiza
 01321N/AGraphicsMinorResolvedFeb 19, 2008hook: There are some invisable barrels in the first couple of levels, you can break them but not see them.-Misc Reporters-
 01318N/AGameplayMinorResolvedFeb 19, 2008kungfum, kungfumd, kungfub, kungfub2, spartanx: There are problems when you're trying to jump in diagonals.-Misc Reporters-
 01317N/ADIP/InputMinorResolvedFeb 19, 2008wseries, basebal2, dblplay, strkzone: The controls for these 4 games, while admittedly hard to emulate properly, are either wrong or just confusing.-Misc Reporters-
 01316N/ASpeedMinorResolvedFeb 19, 2008offroad, offroadt: Gameplay seems a little bit slow, and it's not because of my computer. Note the clock speed.-Misc Reporters-
 01315N/ASoundMinorResolvedFeb 19, 2008klax: Sound in attract mode doesn't work, with or without the option enabled in service mode.-Misc Reporters-
 013131N/AGraphicsMinorResolvedFeb 19, 2008kinst: It seems that part of Jago's stage background is missing.-Misc Reporters-
 013121N/AGraphicsMinorResolvedFeb 19, 2008kinst: if the player on the right side of the screen wanders close to the edge, that characters gfx will "loop" over to the other side.-Misc Reporters-
 01310N/AGameplayMinorResolvedFeb 19, 2008jrpacman: On the second level, sometimes a ghost or two will get trapped in the upper left-hand corner.-Misc Reporters-
 01308N/AGameplayMinorResolvedFeb 19, 2008shufshot: May seem impossible to shoot a decent shot.-Misc Reporters-
 01307N/AMisc.MinorResolvedFeb 19, 2008wcbowl, wcbowl161, wcbowl165: The WCB 1.6x versions fail the GROM test in service mode. The 1.2 version tests fine.-Misc Reporters-
 013021N/AGraphicsMinorResolvedFeb 19, 2008gng: I don't think that this pic is OK. The monster on the upper right is not on the right place.-Misc Reporters-
 01300N/ASoundMinorResolvedFeb 18, 2008fantsia2: When you insert your first coin just after startup the sample "Let's play" is cut and/or not played back at all.-Misc Reporters-
 01294N/AMisc.MinorResolvedFeb 18, 2008firetrk: Service mode is completely scrambled.-Misc Reporters-
 01293N/AGameplayMinorResolvedFeb 18, 2008venture: Sometimes the arrows pass through the monsters without killing them.-Misc Reporters-
 01291N/AGraphicsMinorClosedFeb 18, 2008pepper2: The mazes start to blank out around the time it takes me to complete one screen. MAME they don't blankout till much later.-Misc Reporters-
 01290N/ASpeedMinorClosedFeb 18, 2008pepper2: MAME plays Pepper II about twice as fast as the arcade.-Misc Reporters-
 012871N/AGraphicsMinorResolvedFeb 18, 2008egghunt: The ending has some gfx issueReip
 01282N/ADIP/InputMinorResolvedFeb 18, 2008dday: The lives dip switch appears to be labeled incorrectly.-Misc Reporters-
 012811N/AGraphicsMinorResolvedFeb 18, 2008hunchbak: If you turn while jumping, hunchback will be garbled.-Misc Reporters-
 01280N/AGameplayMinorResolvedFeb 18, 2008hunchbak: When you get to the second level, you can't jump on to the rope the way you normally would in e.g. Pitfall.-Misc Reporters-
 01279N/AGraphicsMinorResolvedFeb 17, 2008msh: Sprite masking problem when you jump too high.-Misc Reporters-
 012781N/AGraphicsMinorResolvedFeb 17, 2008willow: When you are fighting against the level one boss, everytime you shoot, the enemy flashes with strange colors.-Misc Reporters-
 01277N/ADIP/InputMinorResolvedFeb 17, 2008strider: The bonus-Life DIPSW isn't well mapped.-Misc Reporters-
 012761N/AGraphicsMinorResolvedFeb 17, 2008strider: When you fight Grand Master (final boss), near the world there are some squares darker than others.-Misc Reporters-
 012751N/ADIP/InputMinorResolvedFeb 17, 2008strider: In service mode the unused 3rd start button is positioned to on. It should be off.-Misc Reporters-
 012681N/AColor/PaletteMinorResolvedFeb 17, 2008cawing: When you insert a credit during the first 2 screens, credit appears in wrong colors.-Misc Reporters-
 01267N/AMisc.MinorResolvedFeb 17, 2008contra: It seems the second player cannot continue until the first player needs to continue also.-Misc Reporters-
 01265N/AGameplayMinorResolvedFeb 17, 2008stoneage: During level 3-b, the game jumps to level 4 when arrived at the boss without fighting him.-Misc Reporters-
 01264N/AGameplayMinorResolvedFeb 17, 2008citycon: When reaching 900,000 points the game "awards" you with infinite lives.-Misc Reporters-
 01263N/ASoundMinorResolvedFeb 17, 2008starcas: When the main castle gun fires his cannon, it triggers the player's ship fire sound at the same time.-Misc Reporters-
 01262N/AMisc.MinorResolvedFeb 17, 2008silvland: Silver Land shouldn't be a clone of River Patrol.-Misc Reporters-
 01261N/ADIP/InputMinorResolvedFeb 17, 2008ccastles, ccastles2: Start buttons don't work unless the game is in cocktail mode.-Misc Reporters-
 01260N/AGraphicsMinorResolvedFeb 17, 2008cbuster: The title logo gets splitted into three parts.-Misc Reporters-
 01258N/ASpeedMinorResolvedFeb 17, 2008ddonpach: Suffers noticable slowdowns.-Misc Reporters-
 01255N/ASoundMinorResolvedFeb 17, 2008btime, btime2, btimeb, cookrace: A high-pitched whine is heard throughout the game.-Misc Reporters-
 01252N/ASoundMinorResolvedFeb 17, 2008bionicc: The music in the second loop gets desync in the stage 2.-Misc Reporters-
 01250N/ACrash/FreezeMajorResolvedFeb 16, 2008beezer: beezer resets on level 9 if a laid egg is allowed to hatch.-Misc Reporters-
 012493N/AGraphicsMinorResolvedFeb 16, 2008batman: Batman has some problems with sprite priority.-Misc Reporters-
 01248N/ADIP/InputMinorResolvedFeb 16, 2008atetris: There's no second button to rotate pieces clockwise.-Misc Reporters-
 012473N/ACrash/FreezeCritical (emulation)ResolvedFeb 16, 2008ssprint: Problem after crash on the bridge.Shifty
 01246N/ADIP/InputMinorResolvedFeb 16, 2008paperboy: Start without .cfg and .nv files, the bike will steer hard and fast to the left as soon as it begins.Twisty
 01245N/ASoundMinorResolvedFeb 16, 2008bonzeadv, bonzeadvu, jigkmgri: There's no music at level 4 (Bloody Pond).-Misc Reporters-
 01244N/ASoundMinorResolvedFeb 16, 2008asuka: When you fire, the sound it makes is like you've got a machine gun, but you're only firing 1 or 2 bullets per second.-Misc Reporters-
 01243N/ADIP/InputTrivialResolvedFeb 16, 2008bonzeadv, bonzeadvu, jigkmgri: The Bonus Lives dipswitches are wrong.-Misc Reporters-
 012422N/AGraphicsMinorResolvedFeb 16, 2008apb: After you get the first message of a mission and the screen goes light again, your car turns grey.-Misc Reporters-
 01240N/AGameplayMinorResolvedFeb 16, 2008asteroid: Once all top ten scores are first recorded, the first game played score that does NOT reach within the 1-10 range will cause...-Misc Reporters-
 01239N/AColor/PaletteMinorResolvedFeb 16, 2008ultennis: Ball color changes when you choose "Beginner Mode".-Misc Reporters-
 01238N/AColor/PaletteMinorResolvedFeb 16, 2008bubl2000: Around stage 20, one of the pics of the naked women has bad colors.-Misc Reporters-
 01237N/AInterfaceMinorClosedFeb 16, 2008formatz: Joystick input and skipping gameinfo.ShimaPong
 02408N/ASoundMinorResolvedFeb 5, 1997nitd: The jumping sound is distorted - this has been confirmed to happen on the real pcb.-MAME Source-
 02585N/ADIP/InputMinorResolvedFeb 5, 1997bombjack: "Bonus Life" Dip Switches NEVER give extra lives.-MAME Source-
 02340N/AGraphicsMinorResolvedFeb 5, 1997mouja: Sprite zoom in Mouja at the end of a match looks wrong, but it's been verified to be the same on the original board.-MAME Source-
 02389N/ADIP/InputMinorResolved (cuavas)Feb 5, 1997housemnq, housemn2, bijokkog, bijokkoy: Inputs slightly wrong for the LCD games.-MAME Source-
 02291N/AGraphicsMinorResolvedFeb 5, 1997compgolf: There is a black border around the player sprite in attract mode - this happens on the real pcb.-MAME Source-
 02395N/AKnown Issues/To-Do'sMinorResolvedFeb 5, 1997mjfocusm: Sometimes CPU's hands are forced out from the screen. This is correct behaviour.-MAME Source-
 02290N/AMisc.MinorResolvedFeb 5, 1997commando, commandoj: There is an in-game typo bug - the game doesn't display the bonus life values correctly on the title screen.-MAME Source-
 02406N/AGraphicsMinorResolvedFeb 5, 1997kf2k3bl, kf2k3bla: Bad zooming.-MAME Source-
 02497N/AGraphicsMinorResolvedFeb 5, 1997dbc: Original graphic bugs.-MAME Source-
 02383N/ADIP/InputMinorResolvedFeb 5, 1997The "dipswitch" settings are ignored in many games - this isn't a bug.-MAME Source-
 02284N/AGraphicsMinorResolvedFeb 5, 1997combatsc: Left-over sprites.-MAME Source-
 02409N/AMisc.MinorResolvedFeb 5, 1997ncombat: Sometimes glitches.-MAME Source-
 02392N/ADIP/InputMinorResolvedFeb 5, 1997crystalg, crystal2, nightlov: Input handling is wrong-MAME Source-
 02547N/ASoundMinorResolvedFeb 5, 1997inufuku: Sometimes, sounds are not played (especially SFX), but this is a bug of real machine.-MAME Source-
 02445N/AKnown Issues/To-Do'sTrivialResolvedFeb 5, 1997lemmings: As prototype software, the palette ram check and vram check both overrun their actual ramsize.-MAME Source-