NOTE: In 0.139, games using OKI were broken when using Save State. This issue has been fixed in 0.139u1. Please check 3969 for more info.
MAME - Change Log MAME - 0.139u3 ============== - 04036: [Graphics]astrowar: [debug] Severe graphic corruption (Fabio Priuli)
- 04035: [Crash/Freeze]All sets in chihiro.c: Assert before OK (Fabio Priuli) MAME - 0.139u2 ============== - 02449: [Graphics]lethalen: Can't find the flip bits used for the tiles.. (p2 start screen, reload indicator).
- 04026: [Graphics]combatscb: Experiences various graphics glitches. (robiza)
- 01215: [Crash/Freeze]combatscb: Crashes on level 3 and experiences various graphics glitches.
- 00229: [Color/Palette]truxton: The background colour on the title screen of Truxton should be green. (robiza)
- 00949: [Graphics]outzone: In stage 6 there are two blank box on the background. (robiza)
- 03203: [Misc.]All sets in docastle.c and mrdo.c: Unable to enter Service Mode (Phil Bennett)
- 04009: [Save/Restore]pacland and clones: Reload of state cause game issues (Phil Bennett)
- 03858: [Graphics]batsugun, batsuguna, batsugunsp, dogyuun: tiles/tiles and tiles/sprites priorities problems (David Haywood)
- 03718: [Crash/Freeze]shdancer: Freeze on stage 2-4 (Phil Bennett)
- 03881: [Crash/Freeze]minefld, rescue, aponow: Hangs at Post (Phil Bennett)
- 03961: [Crash/Freeze]racedriv and clones: Game resets itself before game start (Phil Bennett)
- 04006: [Graphics]fixeightb: Graphic glitches (David Haywood)
- 03755: [Sound]soldivid: No music after loading savestate (or -autosave) (Phil Bennett)
- 03820: [Save/Restore]batlbubl, bangball: Using -autosave causes audio to malfunction (Phil Bennett)
- 04004: [Graphics]pballoon: Screen is shifted left. (David Haywood)
- 03986: [DIP/Input]All sets in enigma2.c: Most Dip Switches no longer function (Phil Bennett)
- 03730: [Save/Restore]parodius: The game freeze or reboot when using -autosave/save state (Phil Bennett)
- 04001: [Save/Restore]All sets in mappy.c: Reload of state causes audio corruption (Phil Bennett)
- 03994: [Save/Restore]All sets in dcheese.c: Reload of state causes audio corruption (Phil Bennett)
- 03992: [Save/Restore]btoads: Reload of state cause major graphic corruption (Phil Bennett)
- 03991: [Save/Restore]bigevglf: Reload of state cause audio corruption (Phil Bennett)
- 03993: [Save/Restore]All sets in crshrace.c: Reload of state cause loss of audio (Phil Bennett)
- 03989: [Save/Restore]asterix and clones: Reload of state causes loss of audio (Phil Bennett)
- 03998: [Documentation]bmiidx3: Game name description. (M.A.S.H.)
- 03978: [DIP/Input]cyclshtg, bronx: Dipswitches are wrong (stephh)
- 03988: [Save/Restore]ace: Reload of state causes a graphic problem (hap)
- 03996: [Crash/Freeze]All games in taito_x.c: Crash before OK (Atari Ace) MAME - 0.139u1 ============== - 03969: [Crash/Freeze]All sets and drivers using OKI audio: Eventual crash using Save States (Aaron Giles)
- 03981: [Crash/Freeze]bosco, xevious and clones: Game reboots or hangs (Alex Jackson)
- 03977: [Graphics]tceptor2: Graphics are incorrect, the top and bottom roads are displayed with grids and it looks like there should be 4 instead of 2. (Phil Bennett)
- 03964: [Documentation]shangonro: Year is wrong (Smitdogg) MAME - 0.139 ============ - 03898: [Crash/Freeze]Atomiswave-based games in naomi.c: Game gets stuck in boot process. (Aaron Giles)
- 03957: [Documentation]samsh5sp & clones: according to title, year is 2004 not 2003
- 03318: [Crash/Freeze] -burnin causes crash in vector games (Atari Ace)
- 03777: [Multisession]a51site4: Hang after loading via internal UI (multisession) (Atari Ace) MAME - 0.138u4 ============== - 02813: [Sound]amerdart, amerdart2: No sound due to missing ROM (Quench)
- 03606: [Multisession]altbeast, aliensyn3: Graphic corruption on multiple segas16b.c launches in single session. (Atari Ace)
- 03536: [Misc.]PowerPC core: Overlapping data buffers (Atari Ace)
- 03943: [Graphics]tknight, wildfang: The screen shaking effect is missing in MAME. (hap)
- 00790: [Documentation]armwrest: DIP switch inspection. (hap)
- 03938: [Crash/Freeze]torus: Crash after completing Level 1 (Fabio Priuli)
- 03928: [Crash/Freeze]Many sets: Out of memory crash using -cheat (Aaron Giles) MAME - 0.138u3 ============== - 03882: [Sound]spyhunt, spyhuntp: Static is output from right audio channel
- 03910: [Sound]All sets using stereo sound: Right speaker is louder than left speaker (hap)
- 03913: [Graphics]arcadecl: Playfield is offset to characters in both games. (hap)
- 03912: [Sound]kyros, kyrosj: Once you throw a punch, there is a white noise which lasts throughout the game (hap)
- 02572: [Known Issues/To-Do's]All Sets in xain.c: 68705 MCU is not dumped, behavior patched out (Phil Bennett)
- 02462: [Known Issues/To-Do's]storming: Supposed to be a bootleg without mcu. (hap)
- 03899: [Sound]All sets in cloak.c: Music pitch is higher than PCB (Tafoid)
- 03888: [DIP/Input]mstadium: Third button mapping missing. (Tafoid) MAME - 0.138u2 ============== - 03747: [Graphics]ckong, cclimber, possibly others: Slightly wrong sprite offsets. (hap)
- 03156: [Crash/Freeze]rchase2, sfight, von, vonj, vstrikero: "SHARC: PM Bus Read 00000000 at 00020004" Message
- 03878: [Crash/Freeze]mimonscr: Hangs at Post (Tafoid)
- 02362: [Speed]block: Ball speed is erratic. (hap)
- 03579: [Crash/Freeze]rbibb, rbibba, vsskykid: Severe graphic corruption/Access Voilation (Fabio Priuli)
- 01839: [Color/Palette]battlex: Incorrect colors and/or palette (Tafoid)
- 03866: [Graphics]prehisle, prehisleu, gensitou: Lack of graphics (David Haywood) MAME - 0.138u1 ============== - 02621: [Graphics]20pacgal: Starfield is missing.
- 00948: [Graphics]batsugun: The ending and credits text is in gibberish language. (David Haywood)
- 03832: [Sound]monymony, jackrabt: Missing speech (couriersud)
- 00946: [Graphics]batsugun, batsuguna, batsugunsp: Some graphics garbage at level one start and first boss. (David Haywood)
- 03445: [Crash/Freeze]znpwfv: Segmentation Fault (Angelo Salese)
- 02642: [Crash/Freeze]myfairld: [possible] Black screen in Virtual Mahjong 2 MFL (Angelo Salese)
- 01009: [Crash/Freeze]grdforce: Test mode doesn't work. (Angelo Salese)
- 03710: [Crash/Freeze]sokyugrt: Game crash after player select (Angelo Salese)
- 02567: [Color/Palette]All Sets in zaccaria.c: Minor color issues (hap)
- 00799: [Graphics]monymony: Sprite priority is incorrect when the player is pulled underwater. (hap)
- 03474: [Sound]wilytowr: Background music is very low. (hap)
- 03853: [Graphics]ssriders and clones: Sprites stuck error. (hap)
- 03817: [Graphics]popflame + clones: Color regression (Angelo Salese)
- 03816: [Crash/Freeze]popflame: The game resets after the third round. (Angelo Salese)
- 03852: [Gameplay]20pacgal, 20pacgala: Severe slowdown after initials are entered. (couriersud)
- 03476: [Crash/Freeze]quartet, quarteta, dumpmtmt: Games do not start. (Alex Jackson) MAME - 0.138 ============ - 03683: [Crash/Freeze]topgunnr: Crashes MAME after INSERT COIN/GAME START (hap)
- 02878: [Speed]simpsons and clones: Vertical refresh rate (hap)
- 03273: [Original Reference]brubber, bnj, caractn: Incorrect screen resolution for Burnin' Rubber and clones (hap)
- 03492: [Crash/Freeze]hunchbkg: Does not boot (couriersud)
- 03657: [Crash/Freeze]All sets in maxaflex.c: Random crashes (Firewave)
- 03765: [Crash/Freeze]qdrmfgp2: ASSERT after OK (hap)
- 03823: [Color/Palette]pc_miket: Bad colours (Alex Jackson)
- 03047: [Graphics]elevator, elevatorb: Some graphics on the escalators shift when you ride on them (hap)
- 03628: [Graphics]alpine: Red point on the title screen (M.A.S.H.)
- 03033: [Graphics]vendetta: Sprite priority problem in the 3rd stage (hap)
- 03647: [Graphics]All games in vendetta.c: Graphical error in the intro scene of the game. (hap)
- 03834: [Sound]qtheater: No sound (hap)
- 03830: [Crash/Freeze]All sets in harddriv.c: Message: Duplicate save state registration entry (DSP32C/dsp32/0/cpustate->pin) (Tafoid)
- 00390: [DIP/Input]spaceftr: does not allow you to turn to the right. (hap) MAME - 0.137u4 ============== - 03824: [Graphics]hvysmsh: Graphics replaced by black artifacts (Mamesick)
- 03684: [Graphics]skyarmy: [possible] Screen Offset issue (hap)
- 03736: [Graphics]scontra, scontraj: Super Contra main character shadows (hap)
- 03102: [Side-by-side]finalizr: The "lives" statusbar is shown at bottom of the screen in MAME and on the PCB it's on the top (hap)
- 03822: [Speed]lwings and clones: Gameplay slows during game (Tafoid)
- 03818: [Crash/Freeze]mightybj, vsgshoe: Grey Screen (Not booting) (Alex Jackson) MAME - 0.137u3 ============== - 00173: [Sound]victory: when you use the shield, the speech and sound gets garbled/corrupted. (Lord Nightmare)
- 03813: [Graphics]shadoww, shadowwa, gaiden, ryukendn, ryukendna: Lost blending effect (David Haywood)
- 00803: [Color/Palette]All vsnes.c games: Colors are wrong.
- 00270: [Graphics]cstlevna, vsgradus, suprmrio, goonies: Black startup screens are now gray.
- 00889: [Color/Palette]pc_smb: The colors of the characters, fire flower, etc. on the top screen are wrong.
- 01097: [Color/Palette]cstlevna: Colors of the first enemies you encounter are wrong.
- 02457: [DIP/Input]tkoboxng: Unable to coin/start game properly. MAME - 0.137u2 ============== - 03787: [Misc.]rchase: IC26 fails ROM check
- 02134: [Graphics]ffight2b: Graphics glitch (Angelo Salese)
- 03396: [Crash/Freeze]nss_aten: Game does not progress past initial text screen (Angelo Salese)
- 03397: [DIP/Input]nss_skin: Input is completely non-working (Angelo Salese)
- 03116: [Crash/Freeze]nss_actr: Emulation hangs up after hitting start. (Angelo Salese)
- 03227: [Debugger] When setting A register in 8080 CPU, it sets F register MAME - 0.137u1 ============== - 03243: [Compiling] src/emu/cpu/ssem/ssem.c doesn't compile with SSEM_DISASM_ON_UNIMPL set to 1 (Olivier Galibert)
- 03793: [Compiling] Build for G4 (altivec) is broken.
- 03792: [Compiling] Support for kFreeBSD
- 03371: [Sound]yiear, yiear2: Music pitch is lower than PCB (Tafoid)
- 03550: [DIP/Input]moonwar: Missing "Hyper Flip" Button (Lord Nightmare)
- 00304: [Graphics]All sets in toaplan1.c: In cocktail mode player 2 screen is not correct or flip screen on the players screen is not correct. (Quench)
- 03775: [Interface]primglex: Missing buttons (R. Belmont)
- 03762: [DIP/Input]tekken and clones: Kick button does not work (R. Belmont) MAME - 0.137 ============ - 03533: [Debugger]All 68020 cpu based drivers: 68020 disassembler bug: a 32-bit address displacement's upper 16-bit is desappear (R. Belmont)
- 03224: [Misc.]magicrd2: Unable to properly initialize machine MAME - 0.136u4 ============== - 03268: [Save/Restore]All sets in galaga.c: Problem with Savestates (couriersud)
- 03698: [Compiling] NOWERROR=1 casues -fno-strict-aliasing to be dropped (couriersud)
- 03749: [Crash/Freeze]All sets in micro3d.c : [debug] Assert in debug build (couriersud)
- 03746: [Core] [debug] Overloaded C++ operator new/operator delete is too restrictive (couriersud)
- 03748: [Documentation]ncv1, ncv2 and clones: Namco 'Classics' Collection description incorrect (Tafoid)
- 03634: [Graphics]quantum: Draws wrong lines (MathisRosenhauer)
- 03739: [Crash/Freeze]backgamn: Access Violation after OK (Fabio Priuli)
- 03249: [Misc.]motoxgo, timecrs2b: H8/3xx: Unknown opcode (PC=2) 100 (R. Belmont)
- 03740: [Crash/Freeze]atomicp, snapper: Duplicate save state entry (Tafoid)
- 03699: [Crash/Freeze]masterw: Game freezes (Fabio Priuli)
- 03697: [Misc.]bigrun: Missing gfx and terrible music (Mamesick)
- 02960: [Graphics]speglsht: Regression in Super Eagle Shot, looping broken attract mode (Mamesick)
- 03034: [DIP/Input]scross, scrossu: Control Issues (M.A.S.H.)
- 03731: [DIP/Input]ixion: Unable to rotate cannon clockwise (M.A.S.H.)
- 03727: [Misc.]spiders: Source typo in discrete sound system (M.A.S.H.) MAME - 0.136u3 ============== - 03724: [Speed]mrdo: Incorrect XTALs cause for problems with refresh rate and game speed. (Tafoid)
- 03706: [Sound]lastday, gulfstrm: Audio Regression (M.A.S.H.)
- 03704: [Sound]evilston: Missing sound (M.A.S.H.)
- 00993: [Crash/Freeze]sharrier: [debug] Crashes when a specific sample is being played during gameplay. (Phil Bennett)
- 03692: [Crash/Freeze]kurikint: Service Switch error (M.A.S.H.) MAME - 0.136u2 ============== - 03571: [Crash/Freeze]All sets in ms32.c: [debug] Assertion with Debug Build
- 03581: [Crash/Freeze]shangonrb, shangonro: [debug] Access Violation
- 03666: [Crash/Freeze]darkhors: [debug] Access Violation before OK (Debug build)
- 03665: [Crash/Freeze]carrera: [debug] Access Violation before OK (Debug build)
- 03667: [Interface] All default/per-game .cfg files are not saved correctly (Aaron Giles)
- 03671: [Sound]fcrash: Bad sound ingame (Mamesick)
- 03663: [Graphics]tgm2, tgm2p: The warning boot screen has a black background which should be blue.
- 03664: [Compiling] ldplayer build fails with missing OPTION_ROMPATH
- 03640: [Sound]dorunrun: SN76489 music off key. (Lord Nightmare) MAME - 0.136u1 ============== - 02510: [Crash/Freeze]a51site4: Regression, black screen instead of intro (micko)
- 00286: [Crash/Freeze]czeroize: Broken the game after finished loading casette tape on 0.114u4 or later. (couriersud)
- 03613: [DIP/Input] Controller input not functional in 64bit version.
- 00660: [DIP/Input]zoar: The cabinet UPRIGHT dipswitch is not working. (stephh)
- 03233: [Multisession]All sets in crystal.c: Multisession Crash
- 00111: [Crash/Freeze]gunbird2: crashes during the 4th level boss fight (North Pole) when using Vampiro.
- 03649: [Crash/Freeze]gekisha: Unknown DIP 4-2 toggles Auto Tsumo after Reach. If it is enabled and declare Reach, MAME crashes. (Angelo Salese)
- 02154: [DIP/Input]ckongg: Coinage settings are wrong.
- 02157: [DIP/Input]ckongg: Coinage settings shown on screen don't correspond to actual settings (stephh)
- 03653: [Graphics]crzrally, crzrallya, crzrallyg: Default high scores are incorrect (Pierpaolo Prazzoli)
- 03573: [Crash/Freeze]suprmrio, suprmrioa: game hangs at a black screen (Fabio Priuli)
- 03651: [Graphics]matmania: Graphical corruption (M.A.S.H.)
- 03620: [Speed]quasar: Massive slowdown
- 03623: [Speed]laserbat, catnmous: Massive slowdown
- 03621: [Interface] Hitting F6 without -cheat trigger causes crash (smf)
- 03626: [Graphics]raiders, spacefrt: Background star field is missing (Fabio Priuli)
- 03637: [Core]dino, punisher, wof and clones: NVRAM saves correctly, but doesn't reload any changes made (Fabio Priuli)
- 03415: [Compiling] unidasm fails to link when ldplayer is the specified target (Aaron Giles)
- 03485: [Graphics]mikie, mikiej, mikiehs: Possible priority issue on game completion (robiza)
- 00266: [Graphics]daraku: Graphic Issues at region warning and during super move.
- 00892: [Misc.]s1945iii: At the very last boss, MAME popup a message.
- 03632: [Crash/Freeze]kinst, kinst2: Game hangs at black screen with 32-bit build (Aaron Giles)
- 03630: [Core] Any EEPROM with an 8-bit data bus is not being saved correctly (Aaron Giles)
- 03622: [Graphics]solomon, solomonj: Graphics Bugs (Pierpaolo Prazzoli) MAME - 0.136 ============ - 03603: [DIP/Input]karnov, karnovj: incorrect difficulty dipswitch (Tafoid)
- 03604: [DIP/Input]oscar, oscaru, oscarj1, oscarj2: Incorrect difficulty dipswitch (Tafoid)
- 03142: [DIP/Input]All drivers using PORT_CHANGED callbacks: Input port callback functions are not triggered correctly during INP playback.
- 03493: [Gameplay]spacedxo: The game reboots itself after title screen (Fabio Priuli)
- 03608: [Multisession]scontra, scontraj: Tile/graphic corruption on multiple launches of Super Contra (Fabio Priuli)
- 03611: [Crash/Freeze]1943, 1943j, 1943kai: Crash when starting 1943 in Service Mode (Fabio Priuli)
- 03598: [Original Reference]plotting, flipull: YM2203 speed adjustment (Tafoid)
- 03593: [Graphics]captaven & clones: Intro text scrolls from wrong direction (Pierpaolo Prazzoli)
- 03596: [Crash/Freeze]All sets in konamigv.c, mitchell.c: Attempt to register save state entry after state registration is closed (Aaron Giles)
- 03597: [Original Reference]outrun, outrunra, outruno, outrundx, outrunb: Incorrect vsync speed on Outrun (Tafoid)
- 03466: [Interface] Enhancements to -watchdog command (Aaron Giles) MAME - 0.135u4 ============== - 03610: [Crash/Freeze]All sets in itech8.c: Pressing F3 to reset hardlocks MAME
- 03583: [Core]Windows Debug: Stack crawl is not generated anymore (Firewave)
- 03588: [Sound]mystston, myststono: Music is faster than original PCB (Kold666)
- 03589: [Graphics]mystston, myststono: VSYNC does not match original PCB (Kold666)
- 03592: [Original Reference]outrun, outrunra, outruno, outrundx, outrunb: Master clock is incorrect (Tafoid)
- 03575: [Crash/Freeze]block2: [debug] Memory Leak in Debug (Fabio Priuli)
- 03569: [Crash/Freeze]escounts: Access Violation after OK (Phil Bennett)
- 03444: [Debugger] Registered ram blocks registered with save state cannot be viewed with debugger (Aaron Giles)
- 03567: [Crash/Freeze]trvquest: Access Violation after OK (Fabio Priuli)
- 03574: [Crash/Freeze]All sets in drivers using s2636video chip: [debug] assert: src/emu/video/s2636.c:320: offset < 8 (Fabio Priuli)
- 03570: [Crash/Freeze]kf2k3pcb: Access Violation after OK (Fabio Priuli) MAME - 0.135u3 ============== - 00749: [Sound]mk3: Sound doesn't resume correctly after an autosave.
- 03565: [Color/Palette]astrof, astrof2, astrof3: blue background is supposed to be black (David Haywood)
- 03557: [Sound]All sets in namcos12.c: Music is slower than original (Phil Bennett)
- 03561: [Crash/Freeze]robokid, robokidj, robokidj2: Segmentation Fault after OK (Fabio Priuli)
- 03562: [Crash/Freeze]fcombat: Segmentation Fault after OK (Fabio Priuli)
- 03560: [Crash/Freeze]missb2, saiyugoub1, saiyugoub2: Driver Data Struct Issues (Fabio Priuli)
- 03559: [Crash/Freeze]All sets in viper.c, subsino.c and coolridr.c: Segmentation Fault before OK (Fabio Priuli)
- 03558: [Crash/Freeze] Access Violation caused by driver struct, video/spriteram changes. (Fabio Priuli) MAME - 0.135u2 ============== - 03553: [Crash/Freeze]extdwnhl: Game does not start (Phil Bennett)
- 03544: [DIP/Input]mgdh, sdmg2: The joystick function missed in mgdh and sdmg2 (Luca Elia)
- 03547: [Graphics]mgdh,sdmg2: Donden graphics in mgdh and sdmg2 are inaccurate (Luca Elia)
- 03546: [Documentation]nkishusp: Black screen after the game start. (Luca Elia)
- 03540: [Sound]glpracr3, hvnsgate, raystorm: Missing sound. (Phil Bennett)
- 03545: [Graphics]tekken3, tektagt: Tekken games do not proceed into attract mode after initial screen (Phil Bennett)
- 03542: [Sound]Sets/Drivers using YM2610: Missing sounds (Phil Bennett) MAME - 0.135u1 ============== - 03535: [Documentation]3stooges: P1-P2-P3 button does not match documentation (input (this game)) (David Haywood)
- 02734: [Crash/Freeze]videocba, videodad, blckjack: Crash immediately after OK (Firewave)
- 00941: [Sound]tp84: The startup 'tune' no longer sounds like the original game after the fixes to the SN76496 sound core. (Lord Nightmare)
- 03494: [Gameplay]batridc, batrid, batridk, batridu: 'Guest Player', 'Special Course', 'Player Select' dipswitch settings reversed (Fabio Priuli)
- 02155: [DIP/Input]mole: Incorrect buttons mapping. (M.A.S.H.)
- 03498: [Graphics]sengekis, sengekisj: Missing graphic layer in Stages 3 and 5 (David Haywood)
- 03509: [Graphics]galpans2, galpans3, panicstr: Input test screen shows zoomed in text (David Haywood)
- 03362: [Crash/Freeze]chainrec: [debug] Integer Divide By Zero with "-nosound -video none -debug" MAME - 0.135 ============ - 03502: [Crash/Freeze]outfxies, outfxiesj: Random timed crash during gameplay.
- 03503: [Graphics]batrid, truxton2, bkraidu, shippumd and clones: Missing sprites layer in various TOAPLAN2 games (Phil Bennett)
- 03378: [DIP/Input]kamakazi3: Unable to use normal coin slots (coin lockout)
- 03496: [Sound]mouja: Sound Effects/Voice missing (Mamesick)
- 03423: [Crash/Freeze]acpsx, atpsx, atluspsx, cpzn1, cpzn2, psarc95, taitofx1, tps, vspsx: Access Violation (Fabio Priuli)
- 03425: [Crash/Freeze]taitogn: Access Violation before typing OK. (Fabio Priuli)
- 03424: [Crash/Freeze]chihiro, triforce: Access Violation before typing OK (Fabio Priuli)
- 03490: [Crash/Freeze]quasar, quasara: Segmentation Fault after OK (Fabio Priuli)
- 03491: [Crash/Freeze]dynobop, sstrike, slikshot, slikshot17, slikshot16: Access Violation after OK (Phil Bennett)
- 03487: [Crash/Freeze]All Drivers using z180 cpu: Access Violation (Phil Bennett) MAME - 0.134u4 ============== - 03475: [Crash/Freeze]exprraid: Game freezes after insert coins while playing (Angelo Salese) MAME - 0.134u3 ============== - 03441: [Crash/Freeze]multigm2 and multigm3: Games start but only show a grey screen.
- 03470: [Crash/Freeze]backfirea: Game mode setting error on startup (Fabio Priuli)
- 03465: [Crash/Freeze]batrid, bgaregga, bkraidu and clones: Reset after rom check (R. Belmont)
- 03463: [DIP/Input]kingball, kingballj: Wrong coinage DIP options. (Tafoid) MAME - 0.134u2 ============== - 03374: [DIP/Input] Crash with Xbox 360 Wireless Controller for Windows resulting in corrupted cfg files
- 03403: [DIP/Input]rollfr_2: Can't init Roll Fruit game.
- 03458: [Sound]bzone and clones: Broken engine sound (couriersud) MAME - 0.134u1 ============== - 02565: [Sound]All Sets in zaccaria.c: TMS5200 hookup is currently kludged to work. (couriersud)
- 03443: [Sound]brapboys, brapboysj: Music samples looping incorrectly / ending too soon (hap)
- 03439: [Sound]chinagat and clones: OKI6295 sound pitch is too high.
- 03435: [Compiling] gcc warning for src/emu/sound/ymf271.c with OPTIMIZE=3 on openSUSE 11.1 x86 (hap) MAME - 0.134 ============ - 03433: [Misc.]Jolly Card, Royal Card, Lucky Lady, Royal Vegas sets (and others)...: All games that need NVRAM initialized aren't working anymore. (Roberto Fresca)
- 03434: [Sound]dingo: Sound is messed up (couriersud)
- 03432: [Sound]circusc and clones: Partially missing sounds. (couriersud)
- 03430: [Crash/Freeze]Drivers having empty INPUT definitions: Access Violation
- 03291: [Crash/Freeze]wboy and clones: [debug] Access Violation MAME - 0.133u5 ============== - 03240: [Crash/Freeze]topracera: Error Message: devcb_resolve_read8: unable to find input port 'IN0L' (couriersud)
- 03426: [Sound]wtennis: Missing ball sound (M.A.S.H.)
- 03422: [Graphics]porter: Missing in-game graphics (M.A.S.H.)
- 03421: [Crash/Freeze]samuraia, sngkace: Access Violation (hap)
- 03420: [Crash/Freeze]espial, espialu, netwars: Access Violation (hap)
- 03416: [Crash/Freeze]bradley: Exits with DISCRETE_ADJUSTMENT_TAG - NODE_88 has invalid tag. (couriersud)
- 03418: [Crash/Freeze]dday, ddayc: Access Violation after coin insertion (M.A.S.H.)
- 03025: [Sound]bzone, bzone2, bzonec: inaccurate sound effects (couriersud)
- 03413: [Compiling] 64-bit compiler warnigs (Aaron Giles)
- 03391: [Misc.]popn2 & bmclubmx: CHD version is V3 for the two new added sets (hap)
- 03073: [Sound]scorpion, scorpiona, scorpionb: Sound Missing (couriersud)
- 03075: [Sound]explorer: Sound Missing (couriersud) MAME - 0.133u4 ============== - 02767: [Sound]mk3, mk3r20, mk3r10, mk3p40: Music does not play during the first attract mode.
- 03284: [Graphics]norautp: Screen layout different to original (Roberto Fresca)
- 03405: [Misc.]trckydoctrckydoca: Default hiscore wrong (Pierpaolo Prazzoli)
- 03412: [Gameplay]goindol and clones: Unable to control and graphics corrupted (Tafoid)
- 03404: [Crash/Freeze]Some drivers using mc6845.c: Access Violation (hap)
- 01043: [DIP/Input]m79amb: There's considerable difficulty in aiming in the game. (hap)
- 01754: [Graphics]tm7k, tm, tm3k, tm4k, tm5k: Background Color/Palette Incorrect (Luca Elia)
- 02191: [Sound]wseries, basebal2, dblplay, strkzone: Speech quality regression (couriersud)
- 02608: [Color/Palette]machomou: Colors are wrong. (hap) MAME - 0.133u3 ============== - 03109: [Sound]mooncrst and clones: Explosion of own ship sounds wrong. (couriersud)
- 03389: [DIP/Input]amspdwy: Both cars steer with Player 1 controls
- 03120: [Color/Palette]nss_lwep: Wrong colors during gameplay (Angelo Salese)
- 02701: [Core]z80.c: SCF CCF X and Y flags (hap)
- 03312: [Crash/Freeze]ertictac: Game freezes (R. Belmont)
- 02959: [Crash/Freeze]kinstb: Killer Instinct (SNES Bootleg) no longer starts up, freezes at blank screen. (R. Belmont)
- 03275: [Sound]gradius4: Gradius IV Fukkatsu sound has the wrong pitch (R. Belmont)
- 03387: [DIP/Input]galmedes: Demo Sound Dip Inverted (Tafoid) MAME - 0.133u2 ============== - 02553: [Sound]vulcan, gradius2, gradius2a, gradius2b: The sound is defective. (hap)
- 03376: [Crash/Freeze]All Sets with Rev 1 Sound Board in gottlieb.c: Access Violation (hap)
- 03381: [Crash/Freeze]pc_moglf, pc_mtoid: Crashes with access violation a short time after boot. (hap)
- 02267: [Graphics]devilw, darkadv, majuu: Some rogue sprites (hap)
- 00191: [Graphics]miaj: some text of the boot-up screen is not correctly displayed (hap)
- 03370: [Sound]gng and clones: Music slows down while shooting
- 03373: [Misc.]looping: Unmapped I/O read/writes result in large error log and major performance drop (robiza)
- 03175: [Crash/Freeze]cham24: Game doesn't start correctly
- 03354: [DIP/Input]cobram3: Infinite lives dip switch triggers service mode
- 03352: [DIP/Input]cobram3: No demo (attract) sound MAME - 0.133u1 ============== - 02717: [Graphics]bioship: titlescreen graphic missing top half (David Haywood)
- 02377: [Graphics]fourtrax: There are some graphics glitches (POSIRQ-related?). (hap)
- 02645: [Gameplay]sbrkout: Super Breakout paddle not reaching left hand side (hap)
- 03317: [Graphics]starblad: No Large polygons displayed (hap)
- 02378: [Graphics]fourtrax: Sprite banking (for rear view mirror) isn't working. (hap)
- 01119: [Color/Palette]finehour: [possible] Some bigger enemies seems to have bad colors. (hap)
- 03242: [Graphics]fantzone, fantzone1: Background scroll is completely broken. (hap)
- 03314: [Documentation]mrdrillr, mrdrilr2: Title should be "Mr. Driller" (dot), not "Mr Driller" (Fabio Priuli)
- 03349: [Sound]mpatrol, mpatrolw: Wimpy explosion sound (couriersud)
- 03366: [Compiling] Default mametiny build no longer compiles (Fabio Priuli)
- 02715: [Crash/Freeze]sokyugrt, shienryu: sokyugrt freezes after the loading and patent screens. shienryu allows coins but that's it. (Angelo Salese)
- 03359: [Graphics]sonson: unsupported negative sprite positions (Angelo Salese)
- 03358: [Misc.]sonson: Unimplemented coincounter (Angelo Salese)
- 03348: [Graphics]jjsquawkb: Background Graphics Incorrectly mapped (robiza)
- 03320: [Sound]cliffhgr: dip switch setting reversed for demo sound play (Tafoid)
- 03316: [Sound]burglarx: The main music is distorted
- 03313: [Misc.]cliffhgr, cliffhgra: Missing parent/clone relationship (smf) MAME - 0.133 ============ - 02913: [Crash/Freeze]von2: pci_device_get_reg error (R. Belmont)
- 02912: [Crash/Freeze]scud, scuda: LSI53C810 error (R. Belmont)
- 03066: [Crash/Freeze]All Sets in taitogn.c: Taito G-NET games freeze when you exit the test menu
- 03191: [Crash/Freeze]armchmp2: Allowing Demo to run triggersTest Mode (hap)
- 02916: [Crash/Freeze]srmvs: [debug] Assertion (Aaron Giles)
- 03300: [Crash/Freeze]tmmjprd, tmpdoki: [debug] Crash after OK (Aaron Giles)
- 03310: [Misc.]cobram3, cobra: Parent/clone relationship missing (Aaron Giles)
- 03311: [Misc.]p911uc, p911j: chd a00c02 is used in both clones but they use different hashes (Angelo Salese) MAME - 0.132u5 ============== - 03250: [DIP/Input]empcity and clones: Credits are registering twice
- 03309: [Crash/Freeze]All Sets in ojankohs.c: When game issues a sound/voice, the game crashes (Tafoid)
- 03308: [Crash/Freeze]overdriv: Game Resets at "Ram Check" (Tafoid)
- 03235: [Graphics]timecris and clones: Severe graphics corruption
- 03299: [Core]tehkanwcc: double and wrong rom definition
- 03305: [Graphics]blockout, blockoutj, blockout2: The text in yellow on the "blockmaster" screen is corrupted (Fabio Priuli)
- 00772: [Gameplay]burnforc: The powerup item is always "L" in mame. (hap)
- 02197: [Gameplay]rthun2, rthun2j, finehour: Black screen, game does not start (Phil Bennett)
- 03298: [Compiling] Warning at devintrf.c:128 compiling with MSVC (Aaron Giles) MAME - 0.132u4 ============== - 03277: [DIP/Input]batrid & clones: If you select freeplay, hit score, music & sound dips are inverted vs MAME tab (Fabio Priuli)
- 03292: [Crash/Freeze]battles, gallag, gatsbee: [debug] assert: src/mame/machine/namco06.c:240: state->device[2] != NULL || config->chip2 == NULL (Fabio Priuli)
- 03019: [Core]Sets with added Shifters: Running with the Shifter changes orientation in vertical games MAME - 0.132u3 ============== - 03294: [Crash/Freeze]hitpoker: [debug] pool_object_add (via src/emu/cpu/mc68hc11/mc68hc11.c:384): Attempted to add a NULL object of size 0
- 03288: [Sound]raiga, stratof: Sound is messed up (Mamesick)
- 03185: [Interface]All games using Lightguns: [debug] Bitmap memory Leak (Firewave)
- 03287: [DIP/Input]gatsbee: Some inputs are not mapped
- 02797: [Core]hangplt: Hang Pilot no longer boots since the new PPC DRC went in (Phil Bennett) MAME - 0.132u2 ============== - 02911: [Crash/Freeze]bass, getbass,vs215, srally2, srally2x, swtrilgy, swtrilgya: Hang
- 01942: [Crash/Freeze]All konamim2.c sets: hang
- 02908: [Crash/Freeze]All Sets in viper.c: Hang
- 02418: [Graphics]hachamf: BG graphics are completely wrong except at the title screen & the level 7.
- 02974: [Crash/Freeze]dmdtouch: Freeze/Hang of process (Angelo Salese)
- 03278: [Gameplay]steelwkr: Inserting a coin at certain moments during attract mode results in a broken game.
- 03276: [Sound]bangball, balcube, batlbubl, daitoa: Missing sound (Fabio Priuli)
- 03267: [Crash/Freeze]arabian, arabiana: Game Hangs In demo or play (Tafoid) MAME - 0.132u1 ============== - 03262: [DIP/Input]Drivers using TMS9928: Using any type of frameskip causes crash (Fabio Priuli)
- 03247: [DIP/Input]battles: Unable to locate input port 'IN0' (stephh)
- 03263: [Crash/Freeze]polyplay: PolyPlay crashes/exits with some acces violation (Fabio Priuli)
- 03255: [Compiling] Compile errors with GCC 4.4 (SDLMAME specific)
- 03254: [Color/Palette]tubep, tubepb: Gameplay area not visible (Phil Bennett)
- 03251: [Sound]kingofb, ringking3, ringkingw: No sound output (Tafoid)
- 03237: [Crash/Freeze]bagman, sbagman and clones: Error Message: Duplicate save state registration entry (Tafoid)
- 03245: [DIP/Input]nitrobal, gunball: Screen Flipped by default/Input not allowed (Tafoid) MAME - 0.132 ============ - 03013: [Misc.] [debug] "Error: free a non-existant block" on TMS57002 source generation (Atari Ace)
- 03241: [DIP/Input]aladbl: Unable to "Press Start" (Fabio Priuli)
- 03238: [Crash/Freeze]gtmr and clones: Access Violation (Tafoid) MAME - 0.131u4 ============== - 02730: [Crash/Freeze]fiveside: Doesn't past rom check (Angelo Salese)
- 03226: [Crash/Freeze]dadandrn, mmaulers: Game sits at black screen. (Tafoid)
- 03222: [Sound]ctribe + clones: Music is missing
- 03221: [Crash/Freeze]demonwld + clones: Game fails to start (Tafoid)
- 03217: [Misc.]All sets in twinkle.c: Beatmania IIDX chds were added in chdformat < 4 (smf)
- 03218: [Crash/Freeze]anteatgb: Game sits at POST screen (Tafoid) MAME - 0.131u3 ============== - 02777: [Sound]suchipi: Buggy sound in game (Angelo Salese)
- 03178: [DIP/Input]dragngun: Unable to move Crosshair (Fabio Priuli)
- 03101: [Sound]jantotsu: Game gives incorrect calls (Angelo Salese)
- 03196: [DIP/Input]daisyari: Game resets itself after full strip of girl (Tafoid)
- 02329: [Graphics]iganinju, plusalph and others: Very bad sprite lag. (Angelo Salese)
- 03190: [Documentation]86lions: 'Wrong' colours seem fixed when you swap R/B values (Angelo Salese)
- 03149: [Crash/Freeze]All sets in cps3.c: Access Violation (Aaron Giles)
- 03187: [Documentation]scin: Game title is different as shown in picture (Fabio Priuli)
- 03176: [Graphics]cheekyms: Graphic Regression (Pierpaolo Prazzoli)
- 03182: [Sound]Many sets in system1.c: Missing Sound (Aaron Giles) MAME - 0.131u2 ============== - 03173: [Sound]Many sets using atarijsa.c: Audio samples are incorrectly pitched (Phil Bennett)
- 03171: [Crash/Freeze]pang, spang, pompingw, pkladies: Ram error during the boot checking of the games. (Pierpaolo Prazzoli)
- 03170: [Sound]mtrap and clones: Sound effects cycle constantly while playing (Fabio Priuli)
- 03169: [Crash/Freeze]All sets in hvyunit.c: Access Violation (Angelo Salese)
- 03168: [Sound]All sets in halleys.c: Audio is missing completely (Fabio Priuli)
- 03167: [Color/Palette]fromancr, fromanc4: Second screen has incorrect palette/colors (Fabio Priuli)
- 03166: [Graphics]tattass, tattassa: Missing Graphics (Fabio Priuli)
- 03153: [Crash/Freeze]penbros: Access Violation (Mamesick)
- 03163: [Graphics]sailormn, sailormno: Playfield Graphics regression (Mamesick)
- 03150: [Crash/Freeze]metmqstr, nmaster: Access Violation (Mamesick)
- 03162: [Sound]baddudes, hbarrel, birdtry, robocop, hippodrm, ffantasya: Game has no sound at all (Angelo Salese)
- 03147: [Misc.]shtngmst: wrong sha1 values for shooting master ic74 (Nicola Salmoria)
- 03160: [Crash/Freeze]tubepb: Access Violation (Fabio Priuli)
- 03152: [Crash/Freeze]All Sets in nss.c: Access Violation (Fabio Priuli)
- 03151: [Crash/Freeze]jajamaru, mightybj, topgun, vsgshoe: Access Violation (Fabio Priuli)
- 03154: [Crash/Freeze]All sets in pooyan.c: Access Violation (Fabio Priuli)
- 03157: [Crash/Freeze]All Sets in policetr.c: Access Violation (Fabio Priuli)
- 03159: [Crash/Freeze]superchs: Access Violation (Fabio Priuli)
- 03148: [Crash/Freeze]All sets in konamigx.c: Access Violation (Fabio Priuli)
- 03146: [Compiling]cpu\vtlb.c 64 bit warning: 64bit vs compile warnings (smf) MAME - 0.131u1 ============== - 02817: [Sound]mt_mwalk: Sometimes samples are not played at all
- 02925: [Misc.]mp_soni2: z80 error messages
- 03144: [DIP/Input]piratpet: Button 2 skips level (Fabio Priuli)
- 03126: [Gameplay]sbishi: When Player 2 plays alone, strange things happen. (David Haywood)
- 03143: [Graphics]screwloo: screwy graphics area on one screen (Pierpaolo Prazzoli)
- 03129: [DIP/Input]xmen: Directional controls re-arranged (Fabio Priuli)
- 00487: [Misc.]groundfx: It has wrong default NVRAM settings, especially about the lap number (1) and the coin/credit settings (1/2). (Angelo Salese)
- 03104: [Graphics]captaven and clones: No enemies appear in the second phase. (Pierpaolo Prazzoli) MAME - 0.131 ============ - 02948: [Sound]asurabld, asurabus: No sound is played
- 03110: [Crash/Freeze]megat4st: Fails to boot with a "Key Question Set Error"
- 02399: [Known Issues/To-Do's]qmhayaku: Sound CPU is running at 4MHz in real machine.
- 03113: [Gameplay]88games: The score is not displayed correctly (Aaron Giles)
- 03115: [Graphics]nss_smw: Tilemap issue when displaying game map (Angelo Salese)
- 00767: [DIP/Input]bshark, bsharkj: Analog stick input is broken since 0.112u4. (Derrick Renaud)
- 03070: [DIP/Input]harddriv, racedriv, steeltal and clones: Games map some P1 inputs to P2 controls (Fabio Priuli)
- 03105: [Documentation]quizmeku: Year is listed as 1994, but title screen shows 1992. (Fabio Priuli) MAME - 0.130u4 ============== - 03111: [DIP/Input] "Autocenter" active on Analog Inputs. (Derrick Renaud)
- 03106: [Sound]mouja: Sound Effects/Voice missing (Angelo Salese)
- 03065: [Crash/Freeze]All sets in namcos12.c: [debug] MAME asserts during load time (Aaron Giles)
- 03069: [Crash/Freeze]All sets in midzeus.c: [debug] MAME asserts during load time (Aaron Giles) MAME - 0.130u3 ============== - 03082: [Graphics]starblad: No polygons displayed.
- 00982: [Gameplay]wbml: End credits are missing.
- 03098: [Color/Palette]all sets in mcatadv.c: Palette regression
- 01030: [Side-by-side]starjack: "Star Jacker" side-by-side test. (Aaron Giles)
- 00983: [Graphics]pitfall2: Once you lose your last life, any object not in the background shows up on the high score and continue screens. (Aaron Giles)
- 00984: [Graphics]4dwarrio: The game resolution changes in the 2nd players turn in the cocktail mode. (Aaron Giles)
- 00257: [Graphics]wbmlb, wbmljb: When the player sprite reaches the right side of the playfield, some garbage gfx appear on the left side. (Aaron Giles)
- 00303: [Graphics]regulus: In cocktail mode when it is player 2's turn graphics from the top of the screen flash at the bottom of the scree (Aaron Giles)
- 00256: [Graphics]seganinj: Sprites leaving on the left side on the screen aren't clipped properly. (Aaron Giles)
- 03087: [Graphics]daireika: Graphic artifacts on attract mode. (Angelo Salese)
- 03093: [Graphics]mazinger: the boss of 4th level is black (robiza)
- 03092: [Sound]spuzbobl: Some sound samples are being played indefinitely (David Haywood)
- 01163: [DIP/Input]popbounc: MAME doesn't support paddle input. (Fabio Priuli)
- 02187: [Documentation]All games of "Technos": Fix for manufacturer. (Fabio Priuli)
- 02558: [Graphics] Graphic priority is not fully understood. (Angelo Salese)
- 02557: [Graphics]All games in jalmah.c: There are square gaps during gameplay. (Angelo Salese)
- 00598: [DIP/Input]popbounc: Regardless of whether the "paddle" or "joystick" option is activated in the dipswitch, the controls are broken. (Fabio Priuli)
- 00947: [Graphics]batsugun: At the level 4 boss there's a sprite problem. (robiza)
- 02562: [Interface] Ability to choose arbitrarily named crosshair pictures (Derrick Renaud) MAME - 0.130u2 ============== - 02999: [DIP/Input]taotaidoa: need more 3 buttons (Fabio Priuli)
- 03063: [Misc.]psyvaria, psyvarrv, usagi, nightrai, xiistag: Some G-Net cards were dumped without restoring them to defaults first
- 02382: [Graphics]peke1012: Bad ROM dump causes graphics glitches
- 02977: [Crash/Freeze]rdft2j2: Access Violation (David Haywood)
- 03071: [Sound]tndrcadetndrcadej: music problem (Phil Bennett)
- 02172: [DIP/Input]some driving games: MAME allocates Player 2 - 4 inputs for deficient Player 1 inputs. (Fabio Priuli)
- 03068: [DIP/Input]leprechn: Lives are incorrect in Dip Settings (Tafoid)
- 03024: [DIP/Input]jrpacmbl: All inputs perform wrong function in-game (Fabio Priuli)
- 02972: [Documentation]shuttlei: Year is listed as 197?, confirmed as 1979. (Fabio Priuli)
- 02978: [Documentation]suprgolf: Year is listed as 19??, confirmed as 1989. (Fabio Priuli)
- 02970: [Documentation]sfbonus, sfbonusd1, sfbonuso, sfbonuso2, sfbonusv1: The year is 2003 according to the attract mode. (Fabio Priuli)
- 02968: [Documentation]parrot3: The year is 2003 according to the attract mode. (Fabio Priuli)
- 02969: [Documentation]parrot3b1: The year is 2004 according to the attract mode. (Fabio Priuli)
- 03029: [DIP/Input]jitsupro, kazan, p47, rodland, stdragon and clones: "Demo sounds" dip-switch inverted (Fabio Priuli)
- 03042: [Documentation]mjclub: Dip-Switch settings for mjclub (Fabio Priuli)
- 03031: [DIP/Input]seganinj and clones: Player 1 button 3 not present (Fabio Priuli)
- 03048: [Sound]equites and clone: strange noise ingame (Phil Bennett)
- 03035: [Save/Restore]frogg, froggermc: Autosave does not work correctly (couriersud) MAME - 0.130u1 ============== - 00298: [Sound]atlantis, scramble: The volume of the pulse noise too high and you can not hear the shoot sound. (couriersud)
- 03017: [Crash/Freeze]bmfinal: crash after cutting edge logo (Phil Bennett)
- 02875: [Sound]Any Game that uses AY-3-8910: Envelope Fix causes notes tones to be played back incorrectly (couriersud)
- 03026: [Graphics]retofinv, retofinv1, retofinv2: The remaining lives are not shown. (Pierpaolo Prazzoli)
- 02981: [Cheat System]CHEAT.C: MAX_ARGUMENTS doesn't seem to work. (Pugsy)
- 00827: [Graphics]wc90b1, wc90b2: On the Credit display screen, the PCB shows the upper part of the stadium. (robiza)
- 00230: [Graphics]troangel: I just checked mame emulation against my pcb. (robiza)
- 03018: [Sound]f1gpstr2: Sounds not playing (Phil Bennett) MAME - 0.130 ============ - 00828: [Graphics]wc90b: Scrolling is jerky and slow. (robiza)
- 00421: [Graphics]fghthist, fghthista, fghthistj, fghthistu: Some priority problems in Ryoko's stage. Namely, the old man, the cat and the kid. (Pierpaolo Prazzoli)
- 02854: [Graphics]hypreact: Buggy text in scoring screen (Pierpaolo Prazzoli)
- 00826: [Graphics]wc90b, wc90: Some players are cut at left and bottom of the screen. (robiza)
- 00268: [Graphics]captaven: In attract mode, the small pictures of the heroes appear before they should. (Pierpaolo Prazzoli)
- 03006: [Graphics]blocken: Color / Missing gfx (Phil Bennett)
- 02057: [Graphics]buckrog, buckrogn, zoom909, subroc3d: Graphics Corruption on Title Screen + in game (using -AFS) (Aaron Giles)
- 03001: [Interface] "Working clones" display problem (Aaron Giles)
- 02976: [Crash/Freeze]optiger: Freeze/Hang of process MAME - 0.129u6 ============== - 01626: [Documentation] Add state support for all driving games with gearshifts to display using artwork system (Aaron Giles)
- 01059: [Sound]brubber: Low pass filtering on engine and explosion sounds is not emulated in MAME. (couriersud)
- 02478: [Graphics]finalapr, finalapro, speedrcr: Some graphics are not displayed. (Phil Bennett)
- 00760: [Graphics]finalapr: The background is broken. (Phil Bennett)
- 00015: [Sound] Noticeable static in OKI 6295 audio. (Aaron Giles)
- 02909: [Original Reference]boothill: Specification of discrete filters for shot and hit sounds doesn't agree with schematic. (Derrick Renaud)
- 02963: [Documentation]All games in aristmk5.c: Added region info to all games
- 02698: [DIP/Input]royalmah.c: BET games: Bet button does not work by default. (Angelo Salese)
- 02180: [Core] Corrupt archives are read without problems (couriersud)
- 02694: [DIP/Input]demoderb, demoderm: Duplicated input definitions for P1 and P2 buttons. (couriersud)
- 02983: [Crash/Freeze]racedriv and clones: Race Drivin' and clones loop after "downloading DSP" screen (Phil Bennett)
- 02998: [Crash/Freeze]pkunwar, ninjakun, raiders5: These games don't make it through their rom checks. (Phil Bennett)
- 02368: [DIP/Input]fourtrax: Controls are glitched (Phil Bennett)
- 02996: [Crash/Freeze]hotchase: [debug] Access Violation (Phil Bennett)
- 02894: [Graphics]cprosocc: Ingame graphics corruption. (Phil Bennett)
- 02711: [DIP/Input]spacegun: EE-ROM error after gun calibration. (Phil Bennett)
- 02877: [Sound]deadang, leadang, ghunter: Music drowns out sound effects (Phil Bennett)
- 02995: [Crash/Freeze]liberate, dualaslt: Black screen shows after disclaimer (Phil Bennett)
- 02994: [Crash/Freeze]labyrunr, labyrunk, tricktrp: Booting is never completed (Phil Bennett)
- 02991: [Graphics]polyplay: Broken graphics when playing (Phil Bennett)
- 02526: [Graphics]mahmajn2: Missing 'special' linescroll mode. (Olivier Galibert)
- 02979: [Graphics]All sets in m10.c: Dialog box on all sets in m10.c (couriersud)
- 02988: [Crash/Freeze]blswhstl, detatwin: ROM RAM EEPROM Check fails at startup (Phil Bennett)
- 02980: [Documentation]wsbbgd: Year is listed as 200?, flyer confirms as 2001
- 02986: [Documentation]ggxx: Year listed as 200?, confirmed as 2002
- 02985: [Documentation]ggxxrl: Year is listed as 200?, confirmed as 2003.
- 02973: [Crash/Freeze]lhb2: Access Violation (Phil Bennett)
- 02964: [Sound]dingo: No Audio (Phil Bennett)
- 02965: [Crash/Freeze]gradius, gwarrior, rf2, twinbee: Bootup process is never completed/No Sound (Phil Bennett) MAME - 0.129u5 ============== - 02927: [Crash/Freeze]Many Sets using segas16/18.c: Crash/Freeze while starting (Atari Ace)
- 02923: [Misc.]sonicbom: [debug] Writes extensively to the console (Aaron Giles)
- 02930: [Compiling] cpu.mak typo and fix
- 02825: [Crash/Freeze]crossbow: Crash on "Crossing Bridge" stage (Aaron Giles)
- 02949: [Documentation]chocomk: Year is 2002 and the manufacturer is Ecole Software.
- 02950: [Documentation]bestri: Year of release is 1998.
- 02958: [Documentation]magictg, magictga: The year is 1997 according to flyer
- 02951: [Documentation]vgoalsoc, vgoalsca: The year is 1994.
- 02952: [Documentation]nss_sten: Year is shown on title screen as 1991.
- 02955: [Documentation]parentj: Year is 1989 according to the title screen.
- 02939: [Documentation]gp98: Year and manufacturer are 1998, Romtec Co. LTD according to the title screen.
- 02938: [Documentation]m21: Black Jack (Mirco) is actually Called 21 and the year is 1976.
- 02956: [Documentation]bigkong: Year is 1981 according to the title screen.
- 02962: [Sound]All Sets in thepit.c: No Audio (Aaron Giles)
- 02954: [Crash/Freeze]sfiii: SFIII crashes when it hits the Capcom logo on load. (David Haywood)
- 02944: [Crash/Freeze]mustangb, tdragonb: Access Violation (Phil Bennett)
- 02946: [Crash/Freeze]pachifev: [debug] Assertion (Angelo Salese)
- 02947: [Crash/Freeze]turbosub7, turbosub6: [debug] Assertion (Phil Bennett)
- 02943: [Crash/Freeze]majxtal7, mjelct3, mjelct3a, mjelctrb, mjelctrn, neruton: Unable to locate input port 'DSW2' (Fabio Priuli)
- 02935: [Crash/Freeze]All Sets in zn.c: Various Freeze/Hang/Reset Issues (smf)
- 02920: [Crash/Freeze]tetrsark: devcb_resolve_read8 error (Fabio Priuli)
- 02940: [Crash/Freeze]horshoes, plotting and clones: Game Hangs upon startup (Fabio Priuli)
- 02937: [Sound]silkroad: Sound not playing. (Angelo Salese)
- 02212: [Save/Restore]bzone: vector drawing corruption when using a save state (couriersud)
- 02931: [Sound]Many sets using YM2151 Sound Core: Distorted or otherwise incorrect sound (Phil Bennett)
- 02921: [Crash/Freeze]bkraidj, bkraidu, bkraiduj: [debug] Assertion (Phil Bennett)
- 02924: [Crash/Freeze]frogs: [debug] Assertion (Phil Bennett)
- 02929: [Sound]All sets using k007232.c Sound Core: Garbled Music (Phil Bennett)
- 02928: [Sound]prehisle, gensitou: Many sound FX are missing (Phil Bennett)
- 02922: [Crash/Freeze]Most sets in cave.c: Game Freeze during demontration/Intro (Phil Bennett) MAME - 0.129u4 ============== - 02872: [Multisession]smgp, outrun: Multisession crash going from smgp to outrun (Atari Ace)
- 02893: [Crash/Freeze]Most sets in galdrvr.c: Crashes with devcb dialog. (Aaron Giles)
- 02890: [Crash/Freeze]pitboss, pitbossa: Pit Boss and clone crashes with devcb dialog (Roberto Fresca)
- 02918: [Graphics]psychosjpsychos: Title screen graphic glitch (Nicola Salmoria)
- 02907: [Gameplay]spnchout, spnchoutj: Time count on insert coin screen runs out very quickly - Play buttons not working (Nicola Salmoria)
- 02917: [Misc.]himesiki: Array index out of bound (Phil Bennett)
- 02895: [Color/Palette]macrossp: Wrong colors in "area clear" screen (Angelo Salese)
- 02860: [Crash/Freeze]mach3, usvsthem: Error at the start
- 00808: [Graphics]xsleena: There appears to be a small line of graphics missing on a couple of characters.
- 02801: [Misc.]cafetime: Clock shows AM instead of PM (couriersud)
- 01785: [Misc.]mjmyornt and more: AM/PM is ignored when the clock time is retrieved from RTC (couriersud)
- 02896: [Misc.]Drivers using MSM6242.h: MSM6242 ignores AM/PM bit (couriersud)
- 02897: [Sound]soldivid: Audio regression (David Haywood) MAME - 0.129u3 ============== - 02884: [Original Reference]kopunch: CPU is specified as a 4 MHz 8080 when it should be a 4 MHz Z80. (dox)
- 02697: [DIP/Input]hkagerou: Inputs apparently incorrectly mapped or not mapped (Fabio Priuli)
- 01017: [Sound]nslasher: The music stops at some points in the game when fighting bosses and some points in level 2. (Mamesick)
- 02269: [Known Issues/To-Do's]buckrog and clones: Guessed VCO voltage and the title centering issue. (couriersud)
- 02862: [Graphics]Many sets in taitosj.c: During the scroling the lower part of the screen becomes black (Aaron Giles)
- 02880: [Original Reference]stactics: Scratchpad RAM is too large (currently 2 KB, should be 256 bytes with mirroring).
- 02843: [Original Reference]schaser, schasercv, polaris: Only half the color RAM is emulated.
- 02888: [Graphics]All sets in megaplay.c: Large black box obscuring game (Aaron Giles)
- 02827: [Compiling] 64-bit build fails
- 02804: [Documentation]dkongf: In game information: year should be 2004, not 1981. (Fabio Priuli)
- 02803: [DIP/Input]dkongf: "5 Coins/1 Credit" coinage dipswitch is freeplay. (Fabio Priuli)
- 02719: [DIP/Input]arkbloc2, arkgcbl, paddle2: you can't go to the left (Fabio Priuli)
- 02574: [DIP/Input]yumefuda: Game controls are not fully implemented (Fabio Priuli)
- 02873: [Graphics]Many sets in system1.c: Missing text layer (David Haywood)
- 02866: [Misc.]bublbobl and clones: Bubble Bobble vertical sync value seems slightly off (Phil Bennett)
- 02792: [DIP/Input] Missing HARDDIP settings in 'STANDARD_DIPS' for DIP's 4,5 and 6 ("COMM Setting") MAME - 0.129u2 ============== - 02848: [Crash/Freeze]all konamim2.c sets: [debug] Assertion
- 02810: [DIP/Input]hanaroku,hanaawas: Input keys are inconsistent with other hanafuda games
- 02800: [Speed]gstream: gstream is running at half speed (at 100% framerate) (Mamesick)
- 02852: [Known Issues/To-Do's]cloak and clones: Message "SLAVE COM BAD" flashes before game startup (Phil Bennett)
- 02847: [Crash/Freeze]all cloak.c and midzeus.c sets: [debug] Access Violation (Phil Bennett)
- 02842: [Graphics]logger: gfx issue (Aaron Giles) MAME - 0.129u1 ============== - 02805: [Graphics]turbosub, turbosub6: Dropped lines in video output rendering (Phil Bennett)
- 02232: [Compiling] ARCHOPT -msse4.1 combined with -O3 produces broken binary
- 02787: [Original Reference]nratechu: DIP switch settings from manual.
- 02815: [Crash/Freeze]zaryavos: Game never reaches title screen. (Angelo Salese)
- 02731: [Sound]various: List of games that have OKI6295 volume messages appear. (Phil Bennett)
- 00976: [Crash/Freeze]vaportrx: Crashes during the results section immediately after the race. (Aaron Giles)
- 02823: [Misc.]astorm, shdancer and clones: Error Messages (Aaron Giles)
- 02824: [Save/Restore] deadlock when using -state with -mngwrite/-aviwrite (Aaron Giles)
- 02820: [Graphics]sf2ue: Scrambled graphics in Street Fighter II set: sf2ue (Phil Bennett)
- 02371: [Misc.]All Sets in namcos12.c: day, date, and year from the RTC appear to be ignored. (R. Belmont)
- 02802: [Gameplay]parodius, parodiusj: ram rom check fails (R. Belmont) MAME - 0.129 ============
holy moly
- 02779: [Crash/Freeze]sfiii2j: Access Violation with -debug (Aaron Giles)
- 02644: [Gameplay]tdragon, tdragon1, hachamf: Coin counter doesn't decrease (Angelo Salese)
- 02799: [DIP/Input]mace: No player 2, button 4 available for mapping (Phil Bennett)
- 02676: [Color/Palette]All Laserdisc Games: Wrong colors using Direct3D on ATI cards. (Aaron Giles)
- 02104: [Crash/Freeze]metlhawk, metlhawkj: Crash while decoding with '-debug' trigger (Aaron Giles)
- 02575: [Misc.]taitogn: Not marked as bios in -listxml (Aaron Giles)
- 02141: [Crash/Freeze]sunaq: At the Title, Game is Crash (Aaron Giles)
- 01961: [Crash/Freeze]jdreddp: [debug] Access Violation when loading savestate with -autosave and -debug (Aaron Giles)
- 02012: [Crash/Freeze] fatalerror with "symlist" while running game (Aaron Giles)
- 02760: [Crash/Freeze]Games using MC6845: Crash with an error on startup before OK. (Phil Bennett)
- 02714: [Sound]3stooges: Speech works for a while, then starts going in and out of horrible noise and static (Aaron Giles)
- 02793: [DIP/Input]funkyjet: Unable to locate input port 'P1'. (Phil Bennett)
- 02776: [Crash/Freeze]mwalk, mwalkj, mwalku: Crash when starting game (Aaron Giles)
- 02790: [Core] Mame will crash on single monitor system if set to numscreens 2 in the *.ini. (Aaron Giles)
- 02791: [Crash/Freeze]cafetime: Access Violation with -debug (Phil Bennett)
- 02788: [Misc.]jjack, dorunrun and clones: Immense emulation speed drop (smf)
- 02742: [Crash/Freeze]xsleena and clones: Game freezes (Mamesick)
- 02768: [Documentation]mk3, mk3r20, mk3r10, mk3p40, umk3, umk3r10, umk3r11: Roms incorrectly named as umk3 instead of mk3 + two versions of U2 SOUND ROM. (Aaron Giles)
- 02773: [Crash/Freeze]all gamecstl.c sets: [debug] Assertion (Aaron Giles)
- 02781: [Documentation]mt_mwalk: Change title to "Michael Jackson's Moonwalker (Mega-Tech)" (Aaron Giles)
- 02780: [Crash/Freeze]nss_smw: Integer Overflow with -debug (Aaron Giles)
- 02782: [Crash/Freeze]swa: [debug] Access Violation with -debug (Aaron Giles)
- 02783: [Crash/Freeze]SMS-Based megatech.c sets: [debug] Access Violation with -debug (Aaron Giles)
- 02785: [Crash/Freeze]a51site4: Interger Overflow with -debug (Aaron Giles)
- 01092: [Crash/Freeze] debugger crashes when exiting during "run to cursor" (robiza)
- 02738: [Documentation]zoar: The rom marked as bad dump is not bad. (Aaron Giles)
- 02758: [Compiling] linking ldplayer fails (Aaron Giles)
- 02764: [Crash/Freeze]liberateb: [debug] Access Violation (Atari Ace)
- 02765: [Crash/Freeze]all naomi.c sets: Assertion (Aaron Giles)
- 02771: [Crash/Freeze]all ddragon3.c, shadfrce.c and wwfsstar.c sets: [debug] Assertion (Mamesick)
- 02770: [Crash/Freeze]aceattac: Interger Overflow (Aaron Giles)
- 01437: [Sound]hardhead: MAME has the clock frequency of the YM3812 wrong. (Phil Bennett)
- 02772: [Crash/Freeze]hanayara: [debug] Access Violation (Phil Bennett)
- 02186: [Misc.]vliner, vlinero: Typo of manufacturer. (Phil Bennett)
- 02747: [Compiling] Compile error on openSUSE 11.1 / gcc 4.3.2 with OPTIMIZE=3 (Aaron Giles)
- 02763: [Crash/Freeze]some leland.c sets: Access Violation (Phil Bennett)
- 02766: [Crash/Freeze]topgunnr: Hangs (Phil Bennett)
- 02761: [Crash/Freeze]cntrygrl: [debug] Access Violation (Phil Bennett)
- 02762: [Crash/Freeze]galkaika, galkoku, hyouban, mcontest, tokimbsj, tokyogal, uchuua: Access Violation (Phil Bennett) MAME - 0.128u7 ============== - 02756: [Crash/Freeze]hyprduel, hyprdelj: Colors on the title screen wrong, games crash mame with ACCESS VIOLATION (Mamesick)
- 02745: [Crash/Freeze]all sets using autosave: Games using autosave segfault on startup (Aaron Giles)
- 02750: [Sound]All Sets in equites.c: no background music (Aaron Giles)
- 02757: [Documentation]sengoku3: manufacturer should be "Noise Factory / SNK" (Phil Bennett)
- 02753: [Crash/Freeze]gradius4: hardware error -1 (Aaron Giles)
- 02755: [Crash/Freeze]All Sets in metro.c: Crash with access violation. (Aaron Giles) MAME - 0.128u6 ============== - 02678: [Crash/Freeze]pf2012: Fatal Error after OK
- 02728: [Crash/Freeze]galpani3: 'Illegal Instruction' after ROM Check (R. Belmont)
- 02739: [Sound]skysoldr: In-game music (three level BGMs and boss theme) plays one octave higher. (Phil Bennett)
- 02718: [Crash/Freeze]zigzag, zigzag2: Don't boot correctly. The screen just flashes over and over. (Aaron Giles)
- 02740: [Debugger] resizing the debug window, the text is only in the old area (Aaron Giles)
- 02721: [Crash/Freeze]All Sets in arcadia.c: Games not booting, they just keep resetting to a white screen. (Aaron Giles)
- 02661: [Gameplay]f1gpstr2: Game freezes upon reaching track (Mamesick)
- 02708: [Crash/Freeze]wildplt: Gameplay freezes at start (Mamesick)
- 02724: [DIP/Input]elgrande, jjpoker, ssipkr24: Unable to locate input port 'SW2'. (Roberto Fresca)
- 02677: [Graphics]eprom, eprom2: missing graphical brightness effect, verified on real machine w/video (Nicola Salmoria) MAME - 0.128u5 ============== - 02638: [Compiling] various cpu cores don't compile anymore (Aaron Giles)
- 02709: [Documentation]nstocker2: nstockr2 not defined as clone of nstocker?
- 02713: [Crash/Freeze]demndrgn, profpac: demndrgn gives a black screen only. profpac doesn't accept coins. (Aaron Giles)
- 01442: [Sound]wwfsstar: The OKI6295 playback frequency is too high. (Phil Bennett)
- 00894: [Crash/Freeze]elecyoyo: Inserted coins and pressing start sometimes leads back to the test menu. (Mamesick)
- 02658: [Interface] Supplement game status reports with yellow screen
- 02689: [Multisession]jumpbug: Jumpbug won't start second time around (Atari Ace)
- 02673: [Crash/Freeze]All Sets with HuC6280 as Audio Device (PCE-Based titles): Fatal Error after OK (Aaron Giles)
- 02680: [Misc.]carnevil: -verifyrom fails to consider if a CHD is a BAD_DUMP (Aaron Giles)
- 02705: [Crash/Freeze]connect4: connect4 crashes if nvram file is present (Aaron Giles)
- 02702: [Sound]tturf: no audio (Aaron Giles)
- 02691: [Sound]Some drivers with z80/ay8910 Audio: Audio tempo has changed (Aaron Giles)
- 02669: [Sound]pandoras: music tempo is too fast (Aaron Giles)
- 02683: [Crash/Freeze] Pressing F5 while running debugger causes access violation (Aaron Giles)
- 02687: [Core] emuopts.c: CORE INPUT AUTOMATIC ENABLE OPTIONS (Aaron Giles)
- 02688: [DIP/Input] DIP switch settings are not being stored in INP files. (Aaron Giles)
- 02693: [Crash/Freeze]dacholer, kickboy: Freeze on the title or credit.
- 02653: [Sound]all games on artmagic.c: OKI clipping in artmagic games (Nicola Salmoria)
- 02690: [Graphics]jantouki: The upper screen is totally garbled. (Mamesick)
- 02672: [Crash/Freeze]Most Sets using MCS48/51.C (intel 80xx family): Fatal Error when using -cheat trigger (Aaron Giles)
- 02674: [Core]viostormu: viostrmu uses identical main region rom name for differently hashed files (David Haywood)
- 02670: [Core]Many sets using SH2: The SH2 timers aren't firing at the correct speed / time, causing various issues (Aaron Giles) MAME - 0.128u4 ============== - 01998: [Crash/Freeze]crkdown: Player explodes as soon as game starts.
- 02020: [Compiling] tms9900 core is missing *_get_info functions (Aaron Giles)
- 02639: [Gameplay]Most sets using 68ec020 CPU: Graphics Regression / Game Resets
- 02196: [DIP/Input]scross: Five Player 2 buttons are mapped twice
- 02668: [DIP/Input]vendetta + clones: NVRAM being corrupted (robiza)
- 02656: [Crash/Freeze]elevator: Elevator Action freezes after coin insert with "8" (David Haywood)
- 02660: [Crash/Freeze]All sets in decocass.c: Games freeze when the count reach 15, 14 or 13. (couriersud)
- 02654: [Crash/Freeze]timecris, timecrisa: Unable to start game due to improper initialization (robiza)
- 02667: [Sound]bbmanwj: No sound since 0.123u2. (robiza)
- 02655: [Misc.]Some games using MC6845: A message reading "Mode Control 88 is not supported!!!" is displayed (couriersud)
- 02092: [Graphics]spinlbrk and clones: Priorities issues (robiza)
- 02641: [Graphics]strider and clones: Problem with graphics layer (Nicola Salmoria)
- 02637: [Compiling] Compiling error in 0.128u3 MAME - 0.128u3 ============== - 00578: [Crash/Freeze]hoops96: Game crashes when you press the test key.
- 00520: [Crash/Freeze]mp_twc: When you start the game you see only a black screen.
- 02618: [Sound]samuraia and clones: No SFX sound (Pierpaolo Prazzoli)
- 02633: [Crash/Freeze]Many sets using the MC6845: Crash/hanging in many games.
- 02634: [Crash/Freeze]All Sets in qix.c: Blank screen/Freeze at start or in-game
- 02626: [DIP/Input]crimfght2, crimfghtj: Cannot start a game (Fabio Priuli)
- 02544: [Core] Dip Condition / Port Include limitation (Aaron Giles)
- 02542: [DIP/Input]ghoulsu: Doesn't remove the original port when replacing it with a conditional port (Aaron Giles)
- 02607: [Crash/Freeze]frogs: Taking a screenshot in Frogs (Gremlin) exits the game with an error. (Aaron Giles) MAME - 0.128u2 ============== - 02605: [Color/Palette]funnymou, suprmous: Wrong colors in Funny Mouse and clone. (David Haywood)
- 02560: [Graphics]daireika, kakumei2, urashima: Problems with the tx layer vertical scrolling during the attract mode, likely to be a paging issue. (Angelo Salese)
- 00893: [Sound]All games in playch10.c, punchout.c, vsnes.c: It seems that some sound channels are missing.
- 02042: [Color/Palette]jjparad2: Wrong background color (Mamesick)
- 01679: [Crash/Freeze]kuniokunb, kuniokun, renegade: Game freezes after Title Screen. (Mamesick)
- 00224: [Sound]macross2: After stage 1, the sound keeps going out and coming back. (Mamesick)
- 02587: [Gameplay]lohtb2: lohtb2 protection emulation is imperfect (couriersud)
- 02456: [Core] wrong sector size at CD_TRACK_MODE2 conversion routine (R. Belmont)
- 02011: [Sound]superchs: ES5505 clockspeed too low (Phil Bennett)
- 02199: [DIP/Input]banbam, pettanp: The 4th 'Unused' dipswitch is the 'Freeze' switch. (Angelo Salese) MAME - 0.128u1 ============== - 01722: [Crash/Freeze]sokonuke: Game hangs after you choose stage. (Aaron Giles)
- 00468: [DIP/Input]gogomile, gogomilej: Inserting coins or pressing start has no effect at the continue screen. (Phil Bennett)
- 00436: [Sound]kyukaidk: Some of sound effects are wrong. Umpire's voice is most notable. Also, music is not correct. (Phil Bennett)
- 01702: [Gameplay]cloak and clones: Can´t pick up items (Phil Bennett)
- 02140: [Save/Restore]cubeqst: cube quest crashes mame when saving state (Phil Bennett)
- 02577: [DIP/Input]crush and clones: Broken Dips (Fabio Priuli)
- 00359: [Sound]blocken: Some of the enemy voices are totally wrong (Phil Bennett) MAME - 0.128 ============ - 02432: [Graphics]denjinmk: Bad Sprite rom - half size, causes missing sprite graphics. (Aaron Giles)
- 02554: [Graphics]jackal: Sprite lag confirmed. (Aaron Giles)
- 02539: [Crash/Freeze]phrcraze, phrcrazes: [debug] Access Violation (couriersud)
- 02531: [Sound]mshuttle, mshuttlej, mshuttlej2: Moon shuttle speech wrong (Kold666) MAME - 0.127u8 ============== - 01820: [Crash/Freeze]mjzoomin: Game stops at PCB test (Angelo Salese)
- 02538: [Misc.]many dkong.c sets, mario, marioj, marioo: [debug] Error: free a non-existant block (Aaron Giles)
- 02522: [Graphics]cubeqst: Cubequest showing its laserdisc footage under black regular graphics in demo. (Aaron Giles)
- 01867: [DIP/Input]plygonet: Duplicated Inputs
- 01716: [DIP/Input]backfire, backfirea: Coin 1+2, Service1 and Service Mode mapped twice. (couriersud)
- 00106: [DIP/Input]le2: Impossible to reload. (R. Belmont)
- 01708: [DIP/Input]stargrds: stargrds duplicate inputs (couriersud)
- 02532: [DIP/Input]lunarba1: Unable to locate input port 'DSW2' (Aaron Giles)
- 02533: [Crash/Freeze]nbapbp: CPU audio: PULSE_LINE used with level-detected IRQ 1 (Aaron Giles)
- 02530: [Crash/Freeze]Various: [debug] Assertion in cpuint.c (couriersud)
- 01821: [Crash/Freeze]lohtb2: Game stops at PCB test (couriersud)
- 02529: [DIP/Input]catch22: Credits do not register in game. (couriersud)
- 02528: [Core]xexex and clones: Game checks halt with "VERSION ERROR"
- 01447: [DIP/Input]propcycl: Analog input roll over problem. (R. Belmont)
- 02211: [Sound]soldivid: missing music (R. Belmont)
- 00978: [Graphics]columns2: There is some garbage on the place where you drop the 2 small squares at the bottom, after the Game Over image drops down. (David Haywood)
- 02521: [Color/Palette]ichir and clones, tantr and clones: Some colors are missing and other graphics errors (David Haywood)
- 02511: [Crash/Freeze]dkong: Donkey Kong crashes after quiting. (Aaron Giles)
- 02512: [Misc.]dkong: Artwork and gameplay area are getting squished/distorted. (Aaron Giles) MAME - 0.127u7 ============== - 02498: [Graphics]lightbr: Trouble of title screen (couriersud)
- 02535: [Graphics]kaiserkn: Graphic Errors
- 00038: [Graphics]gground: Sprites on the character select screen. (Aaron Giles)
- 02480: [Crash/Freeze]Various: [debug] CPU x: PULSE_LINE used with level-detected IRQ y (Aaron Giles)
- 02482: [Graphics]bubblemj: Demonstration screen trouble (couriersud)
- 02483: [Graphics]gunlock, rayforcej: Title screen trouble (couriersud)
- 02221: [Sound]blzntrnd: Sound is almost completely broken (Aaron Giles)
- 02467: [Crash/Freeze]qsww: Game Crashes (Olivier Galibert)
- 02479: [Misc.]Various: [debug] Memory leak (Aaron Giles)
- 02266: [Multisession]tceptor: Thunder Ceptor crashes out when run as the second game. (Aaron Giles)
- 02439: [Multisession]tx1: TX1 quits out on second launch. (Aaron Giles)
- 02488: [Multisession]All sets with using 2+ monitors: Crash to desktop on second play. (Aaron Giles)
- 02321: [Crash/Freeze]mpu4utst, mpu4tst2, mpu4met0: Screenless systems crash due to problems in some display core functions (Aaron Giles)
- 02476: [Misc.]some neodrvr.c sets: [debug] Memory leak
- 02324: [Gameplay]dokyusei, dokyusp, gakusai, gakusai2: Game doesn't start (Aaron Giles)
- 02292: [Crash/Freeze]dcclubfd, gground, ggroundj, roughrac, sgmastc, sgmastj: Game doesn't start (Olivier Galibert)
- 02489: [Color/Palette]All Sets in namcos22.c: Garbled colours and graphics (Aaron Giles)
- 02470: [Crash/Freeze]Various: Access Violation (Aaron Giles)
- 02475: [Crash/Freeze]kf10thep: Access Violation
- 02502: [Crash/Freeze]fax, hardhat, mtrap, pepper2, teetert, venture and clones: Accessing a certain portion of memory in the debugger causes crash. (Aaron Giles)
- 00998: [Crash/Freeze]dcclubfd: Hangs during playing with an access violation error. (Olivier Galibert)
- 02460: [DIP/Input]qrouka: Coin 1+2 no longer work. (David Haywood)
- 00081: [Crash/Freeze]dcclub: Game crash and freeze. (Olivier Galibert)
- 00989: [Graphics]qgh: If you do a metamorphose, the screen turns black without displaying words/pictures. (David Haywood)
- 02458: [Color/Palette]enforce: Road layer colors are wrong. (couriersud)
- 02469: [Graphics]geebee and clones: Appears to be missing its middle swinging gate (couriersud)
- 02477: [DIP/Input]most merit.c sets: Unable to locate input port 'IN3' (Fabio Priuli)
- 02468: [Compiling] 64 bit build fails (Aaron Giles) MAME - 0.127u6 ============== - 02442: [Core] -aviwrite produces faulty files (Aaron Giles)
- 02323: [DIP/Input]geebeeb: Unable to coin - Always coin lockout (stephh)
- 01090: [Crash/Freeze]invadpt2, sicv: Watchdog reset. (couriersud)
- 02440: [Crash/Freeze]abcop, gprider1, rachero: abcop just shows a black flickering screen, rachero gives an error and crashes on exit (couriersud)
- 02441: [Crash/Freeze]rdft22kc: rdft22kc just shows a black screen and fails to boot (couriersud)
- 02194: [Misc.]All Sets in othunder.c: Black screen, game does not start (couriersud)
- 02410: [Misc.] -aviwrite: files over 2 gigs sometimes get cut off (Aaron Giles)
- 02024: [Color/Palette]pbobble3, pbobble4, ringrage and clones: Color Regression (Nicola Salmoria) MAME - 0.127u5 ============== - 02260: [Crash/Freeze]nebulray: Blacks out after initial test screen
- 02381: [DIP/Input]peke1012: Lightpen not mapped in option (Fabio Priuli)
- 02322: [Core]All Drivers using 8080 CPU: 8080 Core problem with score/credit counts and other variables
- 02254: [DIP/Input]All Sets in namcond1.c: Unable to coin/start game properly (Fabio Priuli)
- 02156: [Color/Palette]naughtyb: Wrong RESNET calculation of the green component. (couriersud)
- 02280: [Misc.]any set with multiple CPUs: Disassembler freezes when doing a Run on any CPU other than CPU 0 (Aaron Giles)
- 02257: [Gameplay]ptblank: Problem with Test Mode
- 02256: [Gameplay]machbrkr: Problem with Test Mode
- 02259: [Misc.]tinklpit: Debug messages displayed on exit (Phil Bennett)
- 02258: [Crash/Freeze]srmp6: Game displays black screen, plays two NiLe samples every three seconds over and over again (Fabio Priuli) MAME - 0.127u4 ============== - 02249: [Crash/Freeze]All Sets in zn.c: Game Hangs (Aaron Giles)
- 01811: [Sound]outfxies, outfxiesj: Repeating background sound effect
- 00045: [DIP/Input]vshoot: P1 Start and P2 Start don't work.
- 02239: [Sound]stunrun: No OKI6295 sound. (Aaron Giles)
- 01121: [Graphics]arkatour: There is a black block in the title screen.
- 02252: [Crash/Freeze]All sets in nbmj8688.c: Games doesn't start.
- 02247: [Sound]All Set in travrusa.c: Missing all sound. (Aaron Giles)
- 02233: [Speed]chboxing, chwrestl, dokidoki: Game Speed/Timing issue
- 02210: [Misc.]fieldday, undoukai: Game doesn't start. Source typo in 0.126u2.
- 02240: [Crash/Freeze]All Sets in namcos12.c: Game Freeze (Aaron Giles)
- 02241: [Sound]kncljoe, kncljoea: Missing AY-3-8910A sound effects. (Aaron Giles)
- 02248: [Sound]All sets in m58.c: No sound in game (Aaron Giles)
- 01897: [Original Reference]birdtry: DIP switch settings from manual.
- 02242: [Gameplay]ikarijp, ikarijpb: Test screen now required to be cycled to enter game. (Nicola Salmoria)