Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
00258 Graphics Minor Have not tried Jan 28, 2008, 00:58 Jun 15, 2025, 11:48
Tester Frotz View Status Public Platform
Assigned To Resolution Reopened OS
Status [?] Confirmed Driver
Version 0.36b16 Fixed in Version 0.143u7 Build
Fixed in Git Commit Github Pull Request #
Summary 00258: blswhstl: Graphic glitch on the final boss.
Description When the final boss dies, he looks like a pink brain with a face. If you watch closely, you'll see that this sprite slightly glitched; there's a thin black line crossing its face.
Steps To Reproduce
Additional Information
Github Commit
Flags
Regression Version
Affected Sets / Systems blswhstl
Attached Files
png file icon blswhstl36b16gre.png (4,626 bytes) Feb 14, 2008, 08:37
Relationships
related to 09179Confirmed  lethalen and clones: lethal enforcers sprites break apart 
Notes
1
User avatar
No.08729
hap
Developer
Jun 9, 2012, 17:04
edited on: 16 days ago
Tafoid noted on IRC that the fix is wrong, it breaks sprite<-> tile offsets in other games. It is very easily noticeable in parodius for example.
ref: https://github.com/mamedev/mame/commit/deca3bd63dd378647164ee5b0b899c473ed31b3f (this was a concealed way of +1 to zoom width/height)