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2010-09-03 08:41:45 UTC
NOTE: In 0.139, games using OKI were broken when using Save State.
This issue has been fixed in 0.139u1. Please check 3969 for more info.
Viewing Issue Advanced Details Jump to Notes ] [ View Source: segas24.c ]
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
03195 Gameplay Major Always 2009-05-17 11:34 2009-05-17 17:10
Tester Kale View Status Public  
Assigned To Platform MAME (Self-compiled)
Priority normal Resolution Open OS Windows XP/Vista 32-bit
Status [?] Confirmed   Driver segas24.c
Projection None   Version 0.131u2
ETA None Fixed in Version Build Normal
Summary 03195: crkdown: graphic artifacts and speed drop during gameplay
Description When you enter into proper gameplay, the game will intermittely flicker and gives 60% speed on my end (a Pentium D with 2,66 Ghz). Timers / irqs fired with erratic timing?
Steps To Reproduce
Additional Information Thanks to Fran for finding this bug.
Flags
Regression Version 0.129u6
Affected Sets crkdown
Old BugID
Attached Files

- Relationships
related to 03641Confirmed sspirits, gground: Only half of the game's frames are rendered. 

-  Notes
User avatar (04394)
Tafoid (Administrator)
2009-05-17 17:10

Confirmed and regression version found/posted.
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