| ID | | | Version | Driver | Category [?] | Severity [?] | Status [?] | Updated | Summary | Tester |
| 05713 | | 2 | 0.154 | | Misc. | Minor | Acknowledged | Oct 12, 2014 | cpc464, cpc6128 (and possibly clones): What CRTC type is emulated in MESS ? | demotester |
| 00645 | 1 | | 0.37b6 | | Graphics | Minor | Resolved (robiza) | Apr 6, 2008 | kingofb: Weird sprite priority problems, | Bugfinder |
| 07275 | | 6 | 0.208 | | Core | Minor | Resolved (hap) | Apr 20, 2019 | Weird pacing issue on Windows | Keade |
| 06258 | 1 | 3 | 0.174 | | Graphics | Minor | Resolved (smf) | Sep 12, 2018 | usagi: Weird background color for score recap | Kale |
| 07518 | 2 | 3 | 0.216 | | Sound | Minor | Resolved (vidpro1) | Mar 13, 2020 | spiders: Web Sound and Spiders moving sound fix submission | vidpro1 |
| 08517 | | 8 | 0.247 | | DIP/Input | Minor | Closed | Dec 3, 2022 | slapfigh: Weapon select occurs automatically (as if button stuck down) | Fuzzweed |
| 08435 | 1 | 2 | 0.248 | | Core | Critical (emulation) | Resolved (galibert) | Oct 23, 2022 | trs80l2: WD1771 does not support a1 DAM status bit | pnp2084 |
| 08458 | 2 | 2 | 0.248 | | Core | Critical (emulation) | Resolved (pnp2084) | Oct 23, 2022 | trs80l2, trs80m4: WD FDC FM sync incorrect in two places | pnp2084 |
| 03089 | 1 | 18 | 0.130u2 | | Sound | Minor | Resolved | Apr 1, 2012 | nibbler, nibbler8: Wave 2 music is broken | LastNinja2 |
| 07562 | | 8 | 0.218 | | Graphics | Minor | Resolved (MetalliC) | Feb 19, 2020 | rdft: Water graphics glitch regression | BPzeBanshee |
| 00684 | 1 | | 0.104u1 | | Color/Palette | Minor | Resolved | Feb 14, 2008 | mp_sonic: Water color in Green Hill Zone incorrect. | -Misc Reporters- |
| 05914 | | 1 | 0.160 | | Debugger | Critical (emulator) | Confirmed | Jul 8, 2015 | SH-2: watchpoints prevent SH-2 DRC code cache flush | peterferrie |
| 01781 | 1 | 6 | 0.125 | | Debugger | Minor | Resolved | May 18, 2008 | blazlaz: [debug] Watchpoints on PCE based driver not working as expected | Pugsy |
| 01982 | | 1 | 0.125u9 | | Cheat System | Minor | Closed | Jul 17, 2008 | kageki: Watches don't function correctly | Pugsy |
| 01525 | | 3 | 0.123u5 | | Misc. | Minor | Resolved | Mar 21, 2008 | wilytowr, atomboy: watchdog resets | RansAckeR |
| 01090 | | 3 | 0.123 | | Crash/Freeze | Critical (emulation) | Resolved (couriersud) | Sep 28, 2008 | invadpt2, sicv: Watchdog reset. | Robbbert |
| 01467 | 1 | 3 | 0.123u4 | | Crash/Freeze | Critical (emulation) | Resolved (zsoltvasvari) | Mar 13, 2008 | galaga, galagao, galagamk, gallag: Watchdog Reset causing game to hang. | Tafoid |
| 07823 | | 3 | 0.226 | | DIP/Input | Trivial | Resolved (tedgreen) | Apr 15, 2022 | nbanfl, nbagold: Watchdog reset after selecting "NFL Main Menu" or "NBA Main Menu" in their respective test menus. | Hydreigon |
| 06284 | | 4 | 0.175 | | Interface | Minor | Resolved (cuavas) | Jul 8, 2016 | Watchdog dialog is not able to be captured | Tafoid |
| 07309 | | 4 | 0.209 | | Crash/Freeze | Major | Resolved (AJR) | May 3, 2019 | invrvnge, invrvngegw: watchdog bites a few seconds after starting a game | Robbbert |
| 04170 | | 2 | 0.141 | | Misc. | Minor | Closed | Jan 6, 2011 | warpwarpr2: warpwarpr2 (Warp & Warp Rock-Ola set 2) should be removed | sxevious |
| 04171 | | 2 | 0.141 | | Documentation | Minor | Closed | Jan 6, 2011 | warpwarp.c should be geebee.c | sxevious |
| 00164 | | | 0.116 | | Misc. | Minor | Resolved | Feb 7, 2008 | geebee, geebeeg, navarone, kaitei, kaitein, sos: warpwarp.c asserts. | Firewave |
| 07984 | 1 | 8 | 0.231 | | DIP/Input | Minor | Acknowledged | May 23, 2021 | warp1t: Warp-1 (Japan, Taito license) requires DIP setting for cocktail/upright | gspat |
| 07983 | | 3 | 0.231 | | Interface | Minor | Closed | May 22, 2021 | Warp-1 (Japan): Warp-1 (Japan) fails in UI, but works from CLI | gspat |
| 01752 | | 6 | 0.124u4 | | Compiling | Minor | Resolved (aaron) | May 1, 2008 | Warnings making standard .124u4 in GCC 4.3.0 (mingw) | Terryn |
| 06550 | 1 | 1 | 0.185 | | Misc. | Trivial | Resolved | Jan 3, 2019 | batmanfr: Warning: SCU Transfer From BIOS Area, Contact MAMEDEV | Zach S. |
| 05335 | | 1 | 0.150 | | Core | Trivial | Resolved (Kale) | Oct 27, 2013 | All sets in dbz.c: Warning: k053252 read 0e, contact MAMEdev pops up on screen | scoobydude51 |
| 04731 | | 5 | 0.145u4 | | Core | Trivial | Resolved (Kale) | Jan 11, 2014 | viostorm and clones: Warning: k053252 read 0e, contact MAMEdev | NekoEd |
| 03771 | | 2 | 0.136u4 | | Compiling | Major | Closed | Sep 20, 2012 | softfloat.c: Warning when compiling with msvc 2005. | Malice |
| 06296 | | | 0.175 | | Documentation | Typo | Resolved (Tafoid) | Jul 15, 2016 | src/osd/sdl/video.cpp: Warning message says "-waitsync" but should say "-waitvsync" | ozfalcon |
| 03298 | | 2 | 0.132u4 | | Compiling | Minor | Resolved (aaron) | Jul 10, 2009 | Warning at devintrf.c:128 compiling with MSVC | Justin Kerk |
| 06618 | 1 | 2 | 0.186 | | Gameplay | Trivial | Closed | Jun 23, 2017 | spaceinv, spaceinvj, spaceinvu / snes, snespal: wants coin to play, | MusicLovr |
| 07237 | | | 0.206 | | DIP/Input | Major | Resolved (Ryan Holtz) | Jul 12, 2020 | vsmileg [walle]: Wall-E does not take input | Sterophonick |
| 03679 | 1 | 4 | 0.136u1 | | Sound | Minor | Resolved (couriersud) | Apr 23, 2019 | mario + clones using discrete audio: Walking/Running sound is incorrectly filtered | -Misc Reporters- |
| 03589 | | 2 | 0.135u3 | | Graphics | Minor | Resolved (Kold666) | Dec 20, 2009 | mystston, myststono: VSYNC does not match original PCB | Kold666 |
| 02453 | | 6 | 0.127u5 | | DIP/Input | Minor | Closed | Oct 2, 2008 | excitebk, excitbkj: Vs. Excitebike listed as a 2 player game but it's really a 1 player game | TheShanMan |
| 07026 | 1 | 9 | 0.198 | | Gameplay | Major | Resolved (galibert) | Oct 27, 2019 | vr: vr gameplay calculations and physics issues | wuemura |
| 05629 | 1 | 4 | 0.154 | | Color/Palette | Minor | Resolved (Phil Bennett) | Aug 10, 2014 | hangplt, hangpltu, thrilld: Voodoo 3D graphics have no palette | M.A.S.H. |
| 08002 | | 2 | 0.232 | | Sound | Minor | Acknowledged | Jun 4, 2021 | dietgo and clones: Volume of sampled sounds is too low | ICEknight |
| 08428 | | 1 | 0.248 | | Sound | Minor | Acknowledged | Oct 20, 2022 | joust2 and clones: Volume of digitized sounds and speech is too low | ICEknight |
| 05422 | 1 | 3 | 0.152 | | Sound | Minor | Confirmed | Jan 12, 2014 | All sets in deco32.c, All sets in deco156.c: Volume is not working in service mode | scoobydude51 |
| 02744 | | 1 | 0.128u6 | | Sound | Minor | Closed | Dec 16, 2008 | all ADSP2105 sound games: Volume is abnormally too low | shiloh |
| 07949 | | | 0.230 | | Sound | Minor | Acknowledged | Jul 9, 2023 | cop01, cop01a: Voices pitch is higher and volume is low | sasuke |
| 08342 | 1 | 4 | 0.244 | | Sound | Minor | Resolved (holub) | Aug 14, 2022 | spec128 [cobrasar and clones]: Voiceover missing in Cobra's Arc [spectrum and clones] | ICEknight |
| 08392 | 2 | 5 | 0.245 | | Sound | Minor | Acknowledged | Aug 18, 2022 | rygar and clones: voice was changed in some previous version | Augusto |
| 02041 | 3 | 1 | 0.126 | | Sound | Minor | Resolved (hap) | Jan 19, 2011 | smgp and clones: Voice samples incorrectly played | CCRider |
| 04129 | 1 | 4 | 0.140u1 | | Sound | Minor | Resolved | Dec 18, 2018 | wecleman: Voice sample is played randomly | Scagazza |
| 05607 | 2 | 2 | 0.153 | | Sound | Minor | Confirmed | Jun 18, 2014 | karatedo, kchamp: Voice pitched slow | Augusto |
| 03919 | 2 | 7 | 0.138u2 | | Sound | Minor | Confirmed | Jan 3, 2022 | salamand & clones, other Konami sets with VLM5030: VLM5030 sound is unfiltered | Ace |
| 03835 | | 2 | 0.137u4 | | Compiling | Minor | Resolved | Oct 19, 2010 | Visual Studio compiler warning in src\mame\video\n64.c | Firewave |
| 03130 | | 3 | 0.131 | | Graphics | Typo | Resolved (Duke) | Apr 3, 2019 | ccastles: Visible resolution is incorrect | sxevious |
| 06496 | 2 | 3 | 0.182 | | Graphics | Minor | Closed | Feb 9, 2017 | All set in vamphalf.cpp (except aoh): Visible area too small | haynor666 |
| 06404 | 2 | 1 | 0.178 | | Graphics | Minor | Resolved (Kale) | Oct 11, 2016 | emeralda: Visible area too small | haynor666 |
| 05991 | | 1 | 0.163 | | Graphics | Minor | Resolved (system11) | Jul 29, 2015 | chopper and clones: Visible area slightly too small | haynor666 |
| 04876 | 5 | 2 | 0.146 | | Graphics | Minor | Closed | May 28, 2012 | tmnt: Visible area problem | M.A.S.H. |
| 01686 | 2 | 5 | 0.124u1 | | Graphics | Minor | Resolved (nicolasa) | Apr 22, 2008 | ldrun3, ldrun3j: visible area problem | robiza |
| 03875 | | 6 | 0.138 | | Graphics | Typo | Confirmed | Jun 7, 2010 | Most/all sets running on Amiga hardware: Visible area one pixel narrower than intended | absence |
| 02430 | | | N/A | | Graphics | Minor | Resolved | Jul 11, 2015 | lastduel: Visible area might be wrong | -MAME Source- |
| 06683 | 2 | 3 | 0.189 | | Graphics | Minor | Resolved (Robbbert) | Jan 11, 2021 | suratk: Visible area is too small | M.A.S.H. |
| 06356 | 1 | 4 | 0.176 | | Graphics | Minor | Resolved (Duke) | Aug 28, 2016 | ajax and clones: Visible area is too small | haynor666 |
| 05988 | | 1 | 0.163 | | Graphics | Minor | Resolved (system11) | Jul 29, 2015 | lgtnfght and clones: Visible area is too small | haynor666 |
| 05594 | 7 | 5 | 0.153 | | Graphics | Minor | Resolved (system11) | Jul 29, 2015 | blswhstl, detatwin: Visible area is too small | haynor666 |
| 03125 | 2 | 3 | 0.131 | | Graphics | Minor | Confirmed | Apr 27, 2009 | all games in usgames.c: [possible] Visible area is too large vertically | Luigi30 |
| 07054 | 10 | 8 | 0.200 | | Graphics | Minor | Acknowledged | Apr 27, 2023 | nes and clones, and related systems: Visible area is cropped | ICEknight |
| 07025 | 2 | 15 | 0.198 | | Graphics | Minor | Resolved (galibert) | Oct 7, 2019 | vr: Virtual Racing graphic glitches | wuemura |
| 02674 | | 1 | 0.128u4 | | Core | Minor | Resolved (Haze) | Nov 24, 2008 | viostormu: viostrmu uses identical main region rom name for differently hashed files | Roman |
| 03702 | | | 0.136 | | Debugger | Critical (emulator) | Resolved | Feb 1, 2010 | All games in neodrv.c: [debug] Viewing Z80 I/O memory causes crash | smkdan |
| 03800 | | 1 | 0.137u1 | | Debugger | Major | Resolved (Ryan Holtz) | Oct 17, 2010 | Many sets in snk.c: Viewing c000-c700 in debugger for "SUB" Z-80 causes memory corruption | Tafoid |
| 05034 | 4 | 5 | 0.147u1 | | Gameplay | Critical (emulation) | Resolved (Kale) | Jul 5, 2016 | tshingen: video turns into GFX coruption garbage loop that never ends unless you quit or reset | B2K24 |
| 07364 | 2 | 3 | 0.210 | | Graphics | Major | Acknowledged | Jul 14, 2022 | USA sets in aristmk5.cpp: Video troubles after changing System Configuration. | Roberto Fresca |
| 00908 | | | 0.102u5 | | Misc. | Minor | Resolved | Feb 6, 2008 | cuebrickj: Video roms give bad checksums. | Reip |
| 06868 | | 1 | 0.194 | | Graphics | Minor | Acknowledged | Apr 8, 2018 | dkong: Video rendering is not cycle accurate or accounting for all bus factors. | -Misc Reporters- |
| 03980 | | 1 | 0.139 | | Graphics | Major | Closed | Aug 5, 2010 | kazan: Video problem with kazan | raineday |
| 02891 | | 1 | 0.129u3 | | Multisession | Major | Closed | Jan 30, 2009 | videopkr, blckjack, videocba, videodad: Video Poker and clones crash out after a second launch | incog |
| 04607 | 1 | | 0.144u6 | | Graphics | Major | Resolved (aaron) | Feb 5, 2012 | All sets in cliffhgr.c: Video playback is faulty - screen flashes | Tafoid |
| 06066 | | | 0.167 | | Speed | Minor | Confirmed | Nov 10, 2015 | All gtfore sets: Video playback and gameplay run too fast | geforcefly |
| 05278 | | | 0.149u1 | | Core | Minor | Confirmed | Sep 4, 2013 | Video Options do not take in account command-line influences | Tafoid |
| 04309 | | 1 | 0.142 | | Interface | Feature | Acknowledged | Apr 16, 2011 | Video Options (brightness, screen stretching etc.) could help to have default parameters in drivers | Kale |
| 06863 | 4 | 10 | 0.194 | | Graphics | Minor | Closed | Oct 3, 2019 | vr: Video mode don't work | wuemura |
| 04287 | | | 0.141u4 | | Graphics | Major | Resolved (aaron) | Mar 31, 2011 | wintbob: Video missing | Tafoid |
| 02110 | | 5 | 0.126u2 | | Cheat System | Minor | Resolved (aaron) | May 31, 2012 | All sets in cps3.c: video from a DV cam proves the refresh rate of CPS3 in MAME is wrong | emuman |
| 02044 | | 7 | 0.126u2 | | Cheat System | Minor | Resolved (nicolasa) | Aug 11, 2008 | All sets in cps1.c: video from a DV cam proves the refresh rate of CPS1 in MAME is wrong | emuman |
| 03780 | 1 | 3 | 0.137 | | Misc. | Trivial | Confirmed | Mar 13, 2010 | scrabble: Video EPROM Test fails | NekoEd |
| 02330 | | 2 | N/A | | Graphics | Minor | Resolved (couriersud) | May 22, 2011 | Video emulation is unfinished. | -MAME Source- |
| 05977 | | 4 | 0.163 | | Graphics | Feature | Closed | Jul 7, 2015 | vr: Video aspect is set to 16:9 | haynor666 |
| 02685 | | 3 | 0.128u4 | | Graphics | Minor | Closed | Nov 27, 2008 | All Vector Games: Video artifacts | MAMEBase |
| 01415 | 1 | | N/A | | Graphics | Minor | Resolved | Jan 22, 2014 | noahsark: Video appears to be aligned too far to the right side showing a solid line on far left side of the screen. | gregf |
| 02819 | 3 | 12 | 0.129 | | Graphics | Minor | Resolved (ywy) | Apr 19, 2023 | pbobble4 and clones: Victory screen not shown at end of match | Tafoid |
| 07075 | 1 | 4 | 0.199 | | Sound | Minor | Resolved (jkm900) | May 23, 2021 | hharry: Victory scream is too low compared to previous mame releases and arcade pcb | StHiryu |
| 08196 | | 1 | 0.240 | | Interface | Minor | Confirmed | Jan 31, 2022 | All: VGM Player will not load a new VGZ file correctly | Foxhack |
| 06932 | | 7 | 0.196 | | Sound | Minor | Acknowledged | May 23, 2021 | many irem m72 sets: [possible] vgm & sfx problem | ArcadeGuy |
| 06665 | | 8 | 0.188 | | Timing | Minor | Confirmed | May 19, 2021 | All drivers in coco12.cpp, coco3.cpp: Very slow load times when accessing the floppy drive | MrGW |
| 05256 | | 7 | 0.149u1 | | Speed | Major | Resolved (smf) | Jan 22, 2014 | area51mx, a51mxr3k, maxforce, maxf_102, maxf_ng, vcircle: Very slow gameplay/missing Video | Tenchi |
| 04933 | 1 | | 0.146u2 | | Flip Screen/Cocktail | Minor | Resolved (Osso) | Nov 22, 2016 | gaiden and clones: Very slight offset down on flip screen | Tafoid |
| 02424 | | | N/A | | Known Issues/To-Do's | Minor | Closed | Jul 30, 2017 | nova2001: VERY sensitive to coin inputs. | -MAME Source- |
| 06699 | | 1 | 0.190 | | Sound | Major | Closed | Oct 5, 2017 | Very low volume in some Mortal games | Marios Georgiou |
| 03783 | 3 | 2 | 0.137 | | Sound | Minor | Acknowledged | Mar 17, 2010 | spdcoin: Very low sound | M.A.S.H. |
| 02329 | | | N/A | | Graphics | Minor | Resolved (Kale) | May 20, 2009 | iganinju, plusalph and others: Very bad sprite lag. | -MAME Source- |
| 04270 | 1 | | 0.141u3 | | Graphics | Minor | Resolved (hap) | Mar 4, 2011 | commsega, locomotn and clones: Vertical screen offsets | Tafoid |